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Thursday, 29 November 2012

The largest corp in EVE Online

Posted on 22:00 by Unknown
As you might know, I'm in the largest corporation in EVE Online. No, not Dreddit you silly, it's Science and Trade Institute with 461K members, 100x bigger than Dreddit. OK, some inactive cleansing might be in order, but still, at prime time 1000+ members are often on, much more than in Dreddit. This glorious corp is in an alliance "NPC" that holds around 20 regions. Like all alliances, its members are not shooting each other (mostly) and can dock in the alliance stations.

Now can you imagine the administrative load on this corp?! How many hours are spent planning and leading fleets, organizing the logistics to get the ships and modules where they need to be? If we consider 3-4 leaders for a 100-men corp and 50K active members for STI, we must have 1500-2000 altruists doing nothing but the hard work of herding cats.

STI is an NPC corp and has exactly zero managers. The "NPC alliance" living in highsec has exactly zero management either. Yet ships are right where they need to be, mining and ratting fleets go out without delay, station slots are full, everything runs like a well-oiled machine. What is the secret of STI?

Simply the size. The huge amount of people create enough demand for your work. If you are a miner, you don't need some mining co-ceo who organizes you a fleet, makes sure that a Mackinaw is imported or produced and then takes your ore and pays you some form. No, you buy a ship in the nearest hub, go out to the rocks and sell the ore to buy orders in the same hub or even to regional orders (if you are lazy and dumb).

Who would set up a regional buy order for ice in Period Basis or Detroid? Only an altruist as it's not profitable. Due to small size everything needs to be micro-managed. If you want to buy something you need to find the person who sells it, without that there is little chance that anyone even checks for buy orders. The smaller you are the more work you need to do for tasks like getting ships, ammo, fuel.

TEST deployment stations are always seeded. While it's done by a specialist group, it's not an altruistic action that you must organize and make effort to. They get profit for importing. K6, the "civilian" home of TEST is free-for-all market where you can buy practically everything you need (fancy stuff might be missing, but you can always find something as replacement). Who organizes K6 imports? Nobody! Profit-oriented haulers fill it using capital of profit-oriented traders. They need no boss, no schedule, no groups, they do it on their own for their own good, simply because there are enough buyers.

With size comes profit, with profit comes a "volunteer" who does the job properly and without organization. Without profit you need to find altruists, organize them, lead them, motivate them. The smaller your corp is, the higher the management/player cost is. If you are a leader already on the edge, believing that you can't do more work, just merge with another corp and see how the workload shrinks.



Sugar wrote a great introduction to ship construction for newbies.

Wednesday did not pass without more retarded freighter kills: 1, 2, 3, 4, 5. Please don't be idiots and don't put more than 1.5B into a freighter.
Also, driving , purple smartbombing tankless battleships to lowsec is bad.

In the meantime in Esoteria, the Navy Apocalypse fleet was out again to destroy cyno jammers to let capitals grind down the region:

While the locals never show up in ships, they set the timers to alarm clock range, have cyno jammers and even POS gunners. POS gunners have the ability to choose weak tanked ships, like an instacane, which caused my next "first time in EVE" moments: gun overheat. Instacane saved at 20% hull, CCP should really put in hull repper drones. Tip: have nanite paste to repair the overheated items:

After about 2 hours, we headed home with trivial losses and several systems reinforced. Esoteria will fall!
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Wednesday, 28 November 2012

Fleet commander quality and corp size

Posted on 22:00 by Unknown
Fleet commanders are the most important experts in EVE Online. They are much more important than WoW raid leaders due to very limited personal skill requirement in EVE. The average line member just anchors up, targets the called one and presses F1. The WoW equivalent would be /follow the raid leader and do nothing else than targeting the skull and spam one, instant cast, 6 sec CD spell. While the WoW raid lies on everyones back and the failure of one can doom the whole raid, in EVE the FC more or less plays an RTS game with the enemy FC where the units are for some reason players. Clearly, a good FC can make or break an alliance.

However there is a nasty twist in EVE: in WoW if you want gear and achievement (before next patch when everyone will get it AFK), you must join the raid. The raid leader has something the players want, therefore can make demands. On the other hand an EVE fleet gives absolutely no in-game rewards to the players. Even in case of perfect victory, the reward will be some dropped modules worth less than spending the fleet time mining veldspar. The fleet might succeed capturing a star system that can be utilized later, but it will be available for every member of the corporation/alliance/coalition, including those who never-ever flied in any fleets. Therefore in EVE we have an awkward situation: the fleet (therefore its commander) is crucial for victory, yet totally unneeded by individual members.

So in EVE the fleet commander must win the fleet members and not the other way. This is an universal truth coming from EVE design and no player can change that, no matter how unfair it is. They can merely acknowledge and obey this truth or try to pee against the wind with the expected results. The easiest way to obey this rule is the no-call-to-arms approach. No member is required to fly in any fleets he doesn't like. The alternative - forcing them to spend their time with something they don't like without any rewards - will simply end up them going inactive or quiting the group. The no-CTA approach allows members to pick their FC, the one whose style, goal and results fits the player. For example I join sov-taking fleets whenever my time allows it, but avoid roams like the plague, very much prefer battleship fleets over smaller hulls and hate idiotic chatter by the FC (the rest are non-issue as can be muted).

As you can see, this is a point where we can't avoid using the hated f-word: the performance of FCs can't be measured only by success/defeat ratio or loss rate. To have pilots, the FC must provide a fun environment to the line members to join. Since EVE fleets are won by numbers, the quality of the FC is mostly defined as "how many pilots can he get". Of course it's not unconnected to actual FC-ing skill, notorious failures will be avoided by most. As usual, "fun" is different for everyone, what is considered a great joke by some can make others go an extra mile to get rid of. The no-CTA, free FC selection is the best way to handle this. Open market for FCs, everyone picks according to his taste.

So far, so good, but how does it connects to corporation sizes? Because to let this open market exist, we need numbers. In a 50-men corp you can't have multiple fleets. Actually you have to pre-arrange to have any fleet. With only one fleet available, there can only be one FC and he will probably be the corp leader or someone he picks. The members - even if there is no CTA - can only choose to join this FC or skip the fleet. But skipping doesn't help as tomorrow the same FC will form a fleet. If you don't like the corp FC, your true options are leaving the corp or be a full-time industrialist. Even if the fleets are on the alliance level, if the corp leadership prefers one they can "persuade" members to join him. If you don't, you skip on spending time with your corp, you lock yourself out of socialization and sooner or later gain negative attention. In a small-corp setting the FC market is always virtual.

In a large corp like Dreddit you not only need multiple FCs to keep up with the people, but also lack both the ability and the motive of being passive-aggressive on people who don't like your FC-ing. I mean the roaming FCs don't need to cancel their fleets due to low numbers (there will be enough wannabe roamers), so they have no reason to bug me to join or hate me when I refuse.



CCP should really do something about freighter ganking in highsec. Yesterday I listed some kills and here are some more (1, 2, 3, 4, 5 just from Tuesday). I mean the amount of ISK destroyed in high-security space is over the line and CCP must intervene. For example by locking racial industrial 5 and to unlock it one must go to the official site, fill out an IQ test and score over 80.
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Tuesday, 27 November 2012

Spies please X up

Posted on 22:00 by Unknown
"Logis X up" or "Firewall X up" is a call for pilots of certain ships to put an X into fleet chat to notify the one who asked about their numbers. TEST has another running joke "spais X up", where "spai" is a leetspeak for "spy". Someone carelessly reading always X up for common hilarity. Also, when someone asks "where the fleet is", he gets some "spy" comments, but soon someone gives him exactly what a spy would want to see: the fleet location.

To my surprise, I wasn't kicked for spying. I am trying to find the recipe of success of HBC and communicate to others, including enemies. If I do it right, I aid the enemy by giving them vital info. This is the definition of a spy. Yet the only comments about my activity in the forums were "we never had an EVE-University spy before", referring to that teaching people is an EVE-Uni thing. Also, when forum porn got out, no one started to seek who was the spy of EN24 because no one cared. Spies are considered unavoidable and not worth fighting off from the grunt level. There is no spy check in Dreddit and you aren't asked to provide private information to TEST via API if you are just a line member.

Let me point out something crucial: if you have any form of spy detection, you are not newbie friendly. You can anchor cans, spam them via mails, recruit on the forums, assign them teachers, give them start money, celebrate them and all, it means nothing if you have spy detection. You ask the newbie to fully trust you: give you his full API, contract you his ships, put things into the corp hangar and so on. In turn you give him no trust. He won't get your API, he won't get your ships and he won't have access to the corporate hangar. If he is a true newbie not yet adapted to the EVE culture, he will find such "full cavity search" in a video game offensive. If he is newbie in a sense of being in highsec only for half year, he'll be suspicious and expect recruitment scams.

Only veterans understand the need of spy detection in EVE. Only veterans see the difference of risk between the corp and the member. Only veterans can see the load on leadership. So only veterans will not be offended by your request to fully trust them without getting any trust in return. In the moment you tell a newbie: "prove that you are not a spy" via any technical means, you probably lost him.

To make it worse, a newbie can easily "be" a spy without any bad intention. He is unaware of security measures and can easily tell or do things that will give crucial information to the enemy. Then he'll be kicked as spy. Let me entertain you with my own newbie mistake: I wanted to cap up the titan during travels but couldn't target it (after jump there is immunity I didn't know about). So I told something like "I can't lock you titan for some reason". I did not see which tab I clicked and told it in local, to the amusement of the fleet and the "spy" spam. Local channel is now on the other side of the screen, away from fleet. The only way for a newbie to avoid such information leak is constantly be in doubt and double-check every action to make sure. Not a fun way of playing.

There is an alternative to spy detection: spy-resistant policies. For example if you only haul 1B in a freighter, you won't be suicide ganked even if everyone knows your location. Similarly the titan I gave out in local wasn't bothered since he used a well-designed and well-known titan midpoint with several supercaps being able to rescue it in a minute. Having spy-resistant policies is necessary to operate in a newbie-friendly way.

Why do most corporations choose spy detection instead? Because spy detection lets the veterans go easy. If no one knows that you are hauling 10B in that Rifter, it will probably get to Jita as no one scans Rifters. You can move your fleet without scouting, you can leave valuable ships in a POS shield, you can manage items without having to deal with passwords or limited access cans or whatever. Spy-resistant policies are demands towards the veterans how to act in order to remain safe despite likely spy attention.

No one wants to make extra effort for other people, especially for newbies. It's much easier to let the HR guy do some extra work and the others play as they want. The costs paid by newbies are ignored as they aren't members yet. So we can assume that every corp will prefer spy detection over spy resistance. Why does Dreddit stand out by being probably the only nullsec corp with no full API request? Are the Dreddit veterans are some superhumans who are ready to make the necessary sacrifices for newbies they don't even know yet?

No, I think Dreddit veterans are just as players as everyone else. However the corp size give them no choice. If you have a HR guy who can catch a spy with 99% chance and your corp picks up 10 new members a year, you'll be damaged by a spy once in 10 years. That's acceptable. However Dreddit gets about 100 new members a month according to the Dotlan graph, so Dreddit hangars would be emptied every month if it wouldn't be designed in a way to be able to operate with known spies on board. It's simply impossible to keep spies out of a large corp, therefore it forces the veterans to suck it up and make the extra effort or deal with the inconvenience that spy-resistant policies mean. Without the paranoid and offensive measures of spy detection newbies both feel welcomed and can learn without always having to fear that they make some serious trouble by a mistake.



I somehow missed this kill last week. I'm without words. The Kestrel of PLEXes is now dethroned.
The purple ratting Machariel with warp disruptor and nanos is an interesting thing too.
13B Freighter is bad enough but since his killers used drones, I'd guess he died to war targets which makes him a capital idiot.
The Goons keep doing the Lords work in Uedama. The Lord do not wish thee to fly 12B worth of totally random crap in a Freighter.
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Monday, 26 November 2012

Corporation size and "elite PvP"

Posted on 22:00 by Unknown
"-A- is shit" became a common saying in EVE. They lost 2/3 of their Sov, they lost their staging systems without a fight, they are now living in NPC null, often undock-camped. Also, they are targeted by wide variations of hatred. HoneyBadger Coalition now attacks Esoteria, but I've seen no sign of hatred towards its denizens. There is more like a "they live in a space we want and also they are a nuisance so let's evict them" attitude towards them. HBC fleets also often combat N2S and CVA fleets without any sign of hate.

It seems -A- earned the hatred and despise of both its enemies and most spectators. They must be horrible. This is indeed the common opinion about them. However I think that the average -A- line members are coming from no different background than most EVE players and they are not worse people in real life. They are just random guys placed in a bad structure. Please read the experiment of Milgram: his totally normal test subject were ready to torture to death other innocent people just because they were told to. Social people are very much product of their surroundings and their behavior is coming from outside factors instead of their internal qualities.

What is responsible for turning average guys into "shit -A-"? Is it some evil leaders or "culture"? I also disagree with that. "OMG losses" posts come up all the time on the TEST forum, warning us the dangers of supercarrier ratting or calling out some expensive idiot fit, demanding rules to stop these "embarrassing losses". They are ridiculed and talked down of course. But the seed of "l33t PvP" that turns -A- into -A- is clearly present in TEST too. But for some reason it could consume -A- and TEST is immune to this disease.

I believe the main reason is corporate size. Before you'd say there isn't that big difference, let's get numbers. No, average corp size is not good. If there are two alliances with 1000 members, with 2 corporations both, the average corp size is 500 for both. However if one has two 500-men corps, then in this alliance everyone has 499 corpmates. If the other has 100+900 members, than 900 people have 899 corpmates and 100 have 99. The average corpmate number here is (900*899+100*99)/1000 = 819. Let's calculate average corpmate number for -A- and TEST and get 221 and 1830. The difference is 8.7x!

OK, it's clear that -A- has much smaller corps, but how does it make them bad? The key is in their October alliance meeting: "Leadership encourages that -A- is still the best alliance on eve-kill, however their Russian corps have been doing the shittiest job, and are asked to step up their game." The small corporations allow -A- to have intra-alliance competition. The -A- member is not embarrassing himself by having losses but his corporation. Even if he is ready to damn his kill/death ratio and undock to go down in flames taking a few hostiles with him, he can't without damning his friends. So anyone who'd suggest to change the "never undock" attitude of -A- is talked down by his close social circles, therefore there cannot be pioneers in -A- facilitating the change.

There is another reason that holds -A- back. Imagine that two fleets fight and both kill 10-10 equal ships. 1.0 Kill/Death and 50% ISK ratio. Now let's see what happens if one of the fleets had 10 different corporations, and each corporations lost one ship while they did damage in all killed enemy ships. Then their killboard will have 10 kills and only one loss, 10.0 K/D and 91% ISK ratio, despite we talk about the same battle. Generally the K/D_corp = K/D_fleet*fleet_size/corp_size. The smaller the corps are, the better their K/D is if they are fighting in a large-fleet setting. This problem causes that -A- members look at their corporation killboard and rightfully say "yes, we are absolutely elite" even if their fleet lost every battle. Obviously it's based on the error of the killboards that give one kill to all pilots who killed the same one ship instead of giving them 1/n kills. But killboards are the way they are and people are bad at maths. This gives them a very distorted perception of reality where they don't see why should they change anything at all.

The large-corp based TEST is immune to both effects. TEST corporations can't meaningfully compete with each other over killboard stats since Dreddit is 20-30x bigger then them, so they need to have 20-30x more kills/pilot to compete. Also, the large size of Dreddit ruins its killboard ratio (remember that it's fleet_size/corp_size), making the "greenness" competition trivial/meaningless. So TEST couldn't be a killboard worshipping alliance even if it wanted to, the irreparable "l33t PvP"-ers quit it in disgust, removing their harmful cultural effect.
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Sunday, 25 November 2012

Woodstock in Delve

Posted on 22:00 by Unknown
Now look at that: despite I announced that I was (and still am) spying on the recipe of success of HBC and I called all the small-corp management useless and no longer pay them 20B/month, they didn't kick me. I'm genuinely surprised and still can't comprehend what is happening here.

However here is my second spy report on the recipe of success: the large corporation. On my last fleet we were out with a 50-60 man Rokh fleet in Esoteria destroying infrastructure. We met there with a fleet of The Initiative. which is another member of the same coalition as TEST. We merged fleets and rampaged on.

The first important thing is the existence of Init. fleet at all. The Jabber call went out not to TEST but to "All online HBC". It means that Init members and leaders have seen it too. Yet the Init leaders choose not to join that fleet (or inform our FC that they already have a fleet and he shouldn't make a second) but organize their alliance-only fleet and act on their own. They choose to join fleets only when we met in the middle of enemy territory and staying separate would have been utterly stupid, especially as they had no titan with them, so they had to take gates.

What does this mean? Init. leaders (even if not consciously) believe that their alliance is their in-group, the "us", while the rest of HBC are friendly outsiders. It's not like they aren't helping their allies. Actually on that very day their fleet went out to clean space for new HBC members and not for themselves. They merely prefer to be with themselves, with the "us"-people. They could handle it alone and saw no reason to ask for outside help. On the other hand when they shown up, our fleet comms was cheering and upon joining there were lot of welcoming of init-bros. The members of this fleet clearly had a different frame of reference, they did not see the Init people as "friendly outsiders" but clearly as part of "us".

My post told that the recipe of success in EVE is to merge the corporations, cut the useless management. If you think about it, it's kind of trivial. If you want a 1000 man fleet, you need at least 10000 members. If you want 10000 members, you need a 10000 men organization and not 100 different 100-men ones with different management, culture, chat, comms, doctrines, whatever. You need a 10000-men uniform monolith that acts as one. CFC and HBC are winning because they have at least a 4000-men monolith core that pulls the rest in the right way.

How does it connect to "init bros"? It is very important because it shows that while the the leadership lacks the means to formally merge allied corps and remove useless middle management, the Dreddit culture is able to bypass it. From the comms it seemed that the Init people were genuinely surprised by the warmth of their welcome and they were clearly happy to receive the amount of love they got. This means that the people are reaching out to the allied members and invite them to culturally merge, to be "one of us". This cultural reach-out solidify HBC, make it impossible for RMT-corrupted or Falcon-insulted alliance/corporation leaders to move their alliances/corps out of HBC. Just check out The Jagged Alliance. They were in HBC, housed in Querious. However their leadership was unable/unwilling to cooperate with HBC leadership and they were removed. They dropped sov at Nov 4 in Querious. Their simple members weren't happy about it and they voiced their sadness of leaving on the coalition forums. Since Nov 4 they lost 90% of their members.
-MTL-: 49
K0TA: 36
RKHS: 45
SUITE: 135
FOEA: 80
LEUMB: 23
VRTEX: 87
C.R.Y: 145
TAATO: 56
CRVNS: 26
JNKY: 52
These corps with 734 members moved back to HBC, and this number doesn't include the members who quit their corp and joined one of the HBC corps. It seems HBC made some serious impression in these guys.

OK, TEST members are some loving bunch, how is it important or new? The "bro" culture of TEST and Goons is widely known. It has two explanation: one is that TEST and GSF members are some special-breed people full of love. Well, they believe that. They openly claim this on the forums. Goons were so upset that people consider them ... goons, that they created their own news site to battle the bad press.

I don't really subscribe to the "Goons are made of love" theory. I rather believe in a "spirit of Christmas": in Christmas and other holidays people are extra nice to each other. It doesn't come from their person (otherwise they would be extra nice always), but from the setting. They are placed into a cultural frame where niceness is expected. They are reminded to that by symbols and by peer example (other people are nice too). Christmas is the unquestionable proof that outside things can make average people nice and friendly. OK, but there are no candy canes in HBC staging stations nor the FCs are riding reindeer sledges. What creates the structure that turns average people into "bros"?

Have you seen great music festivals? Have you heard of Woodstock? If you visit such event you see something familiar: huge amount of people giving hugs, everyone are friendly with everyone, people get together and so on, and so on. You don't see anything like that in a small club setting. The reason is a mixture of anonymity (no one will tell your mum/wife if you disappear with that random girl in a tent) and the common positive interest (the music).

The large-corp players experience EVE Online similarly as the festival-goers the music, while small-corp players do it as a small-party goers. There your actions have social consequences, you have a reputation to care of, the other people have a known history for you (that drunk and horny girl isn't random but the girlfriend of your friend you don't want to hurt). If you've been in an uptown party, you know that it's not at all about fun.

While other factors obviously contribute (for example a large group can not only be friendly, it can be a lynching mob too), but I'm sure that the main reason why TEST is so "bro" is the large-corp setting. This festival-like feeling could be recreated elsewhere too if the small social groups of the different small corps would be merged into a large one where everyone else is an anonymous, faceless, but clearly loving and helping "bro".
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Thursday, 22 November 2012

The secret of middle management (dino)

Posted on 21:57 by Unknown
Why would someone pay 3x20B to join an alliance which accepts 1-days old Rifter pilots unless he is a spy? "If it looks too good to be true, it probably is." Yes, I joined TEST to spy. No, not on their fleets, not to steal their forum content, their plans, to record FC rage, neither to steal from their hangars, bump out titans nor to drop their Sov. I was after their recipe of success. How could a bunch of "rifter retards" steamroll the oldest and "most elite" alliances? The red zone on the map is HBC/CFC land (I included Esoteria as their owners don't even resist the invasion). The black is NPC land. The rest is everyone else:

The 60B was well spent. It allowed me not just to be there (clean account would be enough for that), but draw attention to my posts, let me actively poke every hole, stirring the hornets. To know someone, you must fight him. So I went to the forums and fought.

What I found is great. The recipe not only apply to Goons (CFC), but it's completely technical. I mean "be welcoming to newbies" is a philosophical advice. You can believe that you are welcoming while the newbies disagree. The "anchor a can to newbie systems advertising" is a technical advice, leaves no place for opinions, you either anchored cans or you didn't.

The recipe permeates the TEST culture. They are clearly aware of it, even if just at an unconscious level. They named their logo (Middle Management Dino) after it. Their most often recited running joke tells how to fully implement it. If they'd take that joke seriously, they'd win EVE defeating/assimilating everyone else including CFC in a few months. The members (not just the leaders) vehemently fight everyone in the forum who'd try to break it. It's clearly dear to them, they love it, they live it, they just can't put into words. They went as far as a feeling, loving social person can go. To put it into cold, mean, heartless words, it needs an anti-social, 47%-hating guy who kicked people from his WoW-guild for saying "lol", who dislikes Ayn Rand for shunning initiating force, who gathered downvotes in TEST forum faster than anyone else in its history.


Type "middle management" into google and you get countless of economy articles how to get rid of them. Middle Management is considered a fat to the company, nothing but a dead weight sitting between those who make the decisions and those who do the work. They are the "boss" figures of comedies who are being bossy, abusing their power and make the life (and performance) of their subordinates worse just for their own amusement. Modern organizations try to empower even the lowest level of white collar workers and the foreman of the blue-collars, letting them use their own creativity, letting their ideas reach the decision makers.

In EVE the fleets operate on coalition levels. More than ten thousand of pilots are acting for the same goal. They win together or lose together. Their job is technical and while they might need experts to guide them (FCs, wiki writers), they don't need to be checked, disciplined, enforced, in a video game they play for fun and can quit any time. Even worse, in a video game where they can go back to highsec and be more rich.

Yet EVE Online has probably the biggest amount of middle management: the corporation CEOs and their trusted staff. An average EVE corporation is around 100 members. If we assume 3-4 directors, that means that there are about a middle manager for every 20 members. What do they do? Absolutely nothing useful. They don't make strategic plans, alliance or rather coalition military directorate does that. They don't lead fleets, fleet commanders do that. They don't gather reimbursement wallet, the alliance does that. What they do is living on corp tax and hazing the members like mean seniors the new students. They are supported by their inner circle and by the already "initiated" members who made themselves believe that their tribulations had any other purpose than amusing a bunch of nerds.

It's not that they are evil or even "mean". If a corporation is not part of a larger entity (like a WH or pirate corp), then its leaders are top managers and obviously useful and busy. But in nullsec coalitions all this work is done in alliance/coalition level, leaving them no responsibilities. Power corrupts, boredom makes one mean and we now have a full class that cannot do anything, but they have power to kick a player from the coalition.

When I got in TEST, I got in a random corp. Due to my 60B immunity I could mostly ignore it (and by doing so, almost ignored the recipe itself), but I seen its complete uselessness. The corp members contributed to the coalition goals, some of the leaders were coalition experts, but the corp as an organization contributed nothing. I won't name and shame them exactly because not the particular guys were especially bad, it was the corp itself being completely without function. What I almost ignored is the stream of eve-mails "suggesting" members to participate in a financially horrible plan that would provide "the corp" income that they openly planned to use on a "corp capital cache", meaning a bunch of dreads for the inner circle. What I couldn't ignore is that they started demanding Full API keys even for my highsec characters which would make my complete business easy target. So (with some drama), I left them and moved to Dreddit.

Dreddit is the core corporation of TEST. It has 4200 members, manages the towers, (obviously) provides the most PvP kills. And I've seen zero middle managers in Dreddit. No one asked for full api (not just from me, from no one), no one bossed around, no one demanded "to be a team player" (give resources to the leaders), no one wanted to include anyone into any social activity they didn't want. I unironically believe that Dreddit is the best corp of EVE (I can't talk about Goonwaffe as I haven't seen it from inside). As a member of Dreddit, you can mind your business and no one notices you as long as you don't do something harmful. The management of Dreddit is completely done by automatized software. You add your limited API key to the auth system, you apply to groups, you check if your skills are OK for capitals, you apply for reimbursement only interacting with a software.

Are Dreddit leaders and experts who get your applications and requests via the software are superhumans? Are they without flaws or malice? Far from it, some of them are horrible forum haters. It's unlikely that their average "goodness" is higher than the same quality of an average corp leader. But you are no one to them. They cannot know 4200 people, they have no reason to unfairly support or harm you, you are just another entry in the list to be processed. Dreddit is the perfectly de-humanized, automatized, a-social corp, unless you explicitly ask for social attention. Because of this it is a great social place as you are free to associate with people you call friends, instead of some guy giving you 30-200 random nerds and tell you "they are your clan now and I am your clan leader".

What miracle formed Dreddit and Goonwaffe? The external communities behind them created a huge influx of players who wanted to be together, in the same corporation. They simply grown too fast to allow closed social circles to form and fragment the whole.

How is Dreddit capable of projecting its properties to the totally average EVE corps of HBC (PL is exception, they are PL) despite being only 20% of it (4200 men Dreddit, 20K+ HBC)? Dreddit is simply the biggest. The various corps didn't form TEST, they joined with Dreddit which was 20-30x bigger than them. It was obvious that the CEO of Dreddit leads TEST, the others just tag along. The coalition is lead not by master-pet commands but simply going first. TEST deploys and the others are free to follow or not. Of course if they don't, they miss out on the fun and due to their size their options to run operations without TEST are very limited (again, PL is exception).

How could HBC turn into a galaxy-eater monster? Simply by taking the variations of the No1 running joke seriously. This joke is adding a "Kick X_corp" to random posts, usually targeting ENL-I , the second biggest TEST corporation. The joke exists in "Kick X_alliance" version, most popularly mentioning Thorn alliance. The joke is so widespread that one of the TEST corporations is called "Kick B0RT" (B0RT is the nickname of Dreddit). The proper action would be to kick all of the corporations and reorganize the members into B0RT2 and B0RT3, lead by TEST director alts (6000 corp size cap). Then reorganize the other HBC alliances into 1-1 corp each of them having their former alliance leaders as corp leaders. Finally join all these large corps (including B0RT and clones) into the alliance "HoneyBadgers". Obviously the new mega-corps would be managed by the same automatic software as Dreddit itself, replacing the huge middle management staff that now runs the hundreds of corporations.

How could any other coalition form a force that can fight back HBC/CFC? Since they don't have a Dreddit/Goonwaffe of their own, they must make it by disbanding all their alliances and corporations and forming one huge corp, managed similarly. The leaders should be the 5-10 top leaders of the current coalition. They will need lot of experts (like FCs), but won't need middle management. By merging 50 corporations, each of them having 100 members into one 5000 men corp, you remove 200-250 hazing, annoying, bossing funsuckers from positions of power.

Why the recipe is evil? Because it says that the most social members, the ones who hold little "families" together are actually just dead weight and the coalition would be better off demoting them into simple members (in some cases to experts). Still, the evidence is obvious, the two strongest coalitions, both rising from rifter newbies are centered around a no-middle-management supercorp.

The middle managers are often included to the inner circles, and some of them are also useful experts. To implement the recipe fully, these 200-250 inner circle members who are so certain of their own importance must be told that from now on you are just another line member. They wouldn't be happy about it at all, mostly because they are completely unaware of their useless and harmful nature, they genuinely think that they work hard to keep their corporations running and without them the coalition would fail. I seriously doubt that even Montolio or The Mittani have the power to dethrone the hundreds of middle managers littering their EVE coalitions. Maybe a new community, starting from scratch. But I doubt that anyone will bother. The nastiest part is that those who bothered to do organization work but lacked the skills to climb to alliance/coalition directorate are exactly the ones we are talking about: the middle managers.

There is no business report as it's stupid to collect pixel money in a game I'll stop playing with 99% chance. When I logged in to evacuate my characters to highsec I just stared at the screen and logged off. Which nullsec corporation could I go after this post, openly telling that the leaders of that corp are just dead weight, holding their coalitions back?
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Wednesday, 21 November 2012

Accounting precision and effort

Posted on 22:00 by Unknown
Tuesday morning report: 178.8B
Wednesday morning report: 177.9B

Ouch, in an average day I got 1.2B recently. So -0.9 is actually 2.1B loss. Nice, that needs some serious failure, like a buy order for 2x100M typed in with an extra zero. But no failure happened and I'm pretty satisfied with my Tuesday performance. What happened?

The cycle of an item is the following:
  1. I have ISK. It's booked on its value, no doubts here
  2. I set buy order, I lose the broker fee, the order is booked on its value, no doubts here
  3. I receive the item, it's in my hangar, booked according to CCP algorithm
  4. I set up a sell order, it's booked on its price, which can change (usually downwards) multiple times
  5. I sell the item, have ISK, it's booked on its value, no doubts here
With an example:
  1. I have 100.2M ISK, booked as 100.2M
  2. I set buy order for 100M, 0.2M broker fee, booked as 100M
  3. Item is in my hangar, CCP algorithm says it worth 90M, so it's booked as 90M
  4. I set up a sell order, for 120M, it's booked on its price, 119.7M (0.3M broker fee)
  5. I update the sell order, to 115M, it's booked on its price, 114.7M
  6. I sell the item, have ISK, 114M (tax)
The endpoints are dead certain. The sell order part is OK-ish because I sell 25-30% of my wares every day, so my prices aren't much above equilibrium. The nasty part is the CCP algorithm. It is a very-long-time average of the whole galaxy. Since I mostly deal with implants that were butchered by the FW design disaster, their CCP value is often 75-85% of their Jita buy orders. So if I buy implants with buy orders for 10B, according to the algorithm I lose 2B when the orders fill up. The implants surely worth as much as Jita buy orders (-tax) as I could instantly sell them for it.

On Tuesday I increased my trading volume. I did not include new items, because that takes time, but I decided to have 10 of each, so I can sell more with the same amount of clicks. I got them, hence the drop in the total assets.

Of course I could abandon this clearly flawed algorithm and use 3-days average Jita middle price for every single item I have. But that would be awful lot of counting.

The question is, can I afford to use a clearly bad method of accounting? The answer is yes because I have high rotation. The time between the first and the last steps (the ones that are pure ISK and perfectly booked) is few days. In simpler words: it doesn't matter what value the implants are booked as they'll be sold in a few days anyway.

If I were doing long-time investments, this would be horribly wrong. Imagine to have 100B booked items with the real market price of 70B. Everything is fine and shiny until I do the liquidation and bang, lost 30B overnight. In my current trading method I buy and sell relatively the same amount every day, so the errors from the bad booking are canceled out.

There is one problem though: total value assessment. If I were to stop trading and move to other field, the final value (which is dead-certain ISK), could be seriously off from the current guess. That's bad. But I'm not planning this. I'm using the assessment for measuring growth and the errors between the ends of months cancel out.



Thursday morning report: 178.9B, 8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.5 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 57.4 sent as gift)
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Tuesday, 20 November 2012

Authority in EVE Online (and capitalism)

Posted on 22:00 by Unknown
On Monday, I advised to ignore the trolls and madmen that pollute every single community. I got an interesting comment that tells that while most of them are indeed worth ignoring, some of them can be of authority, and messing with them can be ones undoing. They are above the law due to being connected and important, therefore they can abuse me if they wish without risk of punishment from the leaders.

Let me tell why this is horribly wrong, first in EVE, then in real life. EVE has a very awkward - but very real - economy. In most other MMOs you get "rich" by doing "heroic" acts. If you want high ilvl gear in WoW, you must either kill the big nasty endbosses or rank high on the Arena PvP tournament. If you are mediocre, you'll be poor and irrelevant.

In EVE, the way to get rich is being mediocre and irrelevant. Live in highsec or Minmatar FW and farm all by yourself (with your alts). Some do it by a semi-AFK mining fleet, others are running missions for LP, some trade. Each and every one of them has zero effect on the EVE story and very minimal effect on the life of others. But such "carebears" amasses the wealth. For this reason most nullsec players have a highsec "alt" who does this invisible job of farming to support the "main".

This is very much like real life: if you shut up, don't get involved in big social life and just focus on your job, you get money. Sure everyone will consider you a sorry loser with no friends, but you'll have the money while they throw their awesome parties in an underwater home.

If you move to nullsec, you do it financially altruistically. You either do it for "a greater good", some idea of yours, or to socialize, to be with people who like you (or at least pretend to). Both in EVE nullsec and real life you pay money and time (= money) to participate in this, money and time you can't reasonably expect to get back. Please note that it doesn't contradict with null ratting income or salary of politicians. Always consider opportunity cost. By the time you rat a billion you could get 3 in highsec, so your real profit is -2. Similarly the salary of someone in the top 1000 of politics (like a senator) might look nice for the ordinary guy, but spare change compared to the income of the business top 1000. To calculate the average income in politics you must include everyone including the failed candidates (who spent a fortune on the campaign) and the volunteers (who get nothing by definition). I dare to say that an average person in politics earns significantly less than minimal wage.

Why does it matter in the question of authority? Because it means that people in power positions can't hurt the little guy in EVE. Imagine that corp leader kicks random member over not kissing his butt: he'd lose one fleet member who protects the corp assets (which are more or less corp leader assets) and he'd lose an income source (taxes), while the pilot loses nothing, assuming he kept basic security measures and did not put too much of his assets at the mercy of the corp. Imagine that I'd be kicked from TEST for insulting someone of authority: TEST would lose 20B/month, would lose one logi pilot and lose a busy industrialist who'd give lot of jobs to other members. On the other hand I'd lose nothing financially as I get nothing from TEST. They couldn't station-camp me, because my nullsec pilots never undock for any other reason than helping TEST. They couldn't shoot my assets as I have none, I make trivial ISK in TEST space, I make my ISK in highsec like everyone else. They can only kick, station camp, destroy their own assets, since everything I brought to null is a donation to them.

The same exists in real life capitalism where the personal rights and property cannot be taken by the government. The "people of authority" can fire you from your governmental position or get you excluded from parties, but can't stop you from earning money as a little guy. They practically kick one of their volunteers who was working to help them. This is smart only if the mentioned guy was a spy or saboteur, but if he was a honest supporter, kicking him does no good (just ask Romney how much the "47%" speech helped him).

The only people who has something to fear from the "people of authority" are those who make their money (ab)using the system, for example someone who rats in a titan and doesn't pay for the security that the alliance provides. He is freeloading on the alliance and this can be taken from him. If he wasn't freeloading but paid properly for the security that the "all hands on deck, blue super tackled" jabber channel provides, kicking him - again - would only hurt the alliance.

In short: financially "the system" gives nothing to members (except freeloaders), the members donate to the system. Therefore the authority figures just hurt themselves by kicking non-destructive members.

Of course it doesn't mean they wouldn't do it. Most social people gladly give up money for social status. Ruining whole coalitions over a Falcon or "pets don't talk back to -A-" are great examples when one was ready to seriously hurt himself just to show who is the man. However their examples exactly show that their "victims" ended much better off than themselves. The "pets" who don't talk back are either in the HBC or in a newly forming coalition that has promising plans. It is possible that one day someone gets enough ego and power in TEST to do something like that and get away with it (instead of being kicked as blue...killer). However that would be the undoing of HBC and not of the members he rages out. He would use his newfound power again and again turning into a perfect Makalu. The members will easily find a new home where their volunteer contribution is welcomed. It's always the economy stupid!



More nullsec screenshots. The cleansing of Esoteria of botters is going well:

Have you heard of the "overview bug"? It shows a friendly ship neutral and in EVE people shoot neutrals without hesitation. Of course you can check other data (like corporation name) to see if the neutral is really a neutral. If you see a bug, call it out to tell your more trigger happy members to not shoot the ship. In our case, the show up of the "neutral" caused some panic:

The "neutral hotdropping" Nyx belonged to another member of the HoneyBadger Coalition, The Initiative. They came to kill the same IHUB as we. So we joined our fleets and rampaged over Esoteria, clearing up half dozen systems:

Wednesday morning report: 177.9B See tomorrows post. (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.5 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 57.4 sent as gift)
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Monday, 19 November 2012

November character report

Posted on 22:00 by Unknown
Here is my character report, I hope my plans help you make yours and that your comments help me refine mine. If not, move along, nothing to see here. I try to use a simple format that can be copy-pasted and updated. First an overview table, then detailed description of characters. Unused characters are ignored.

Char# Personal data Account# Implants October SP Nov. SP Remap Last month focus
1 Gevlon Goblin 1 5 10.05 11.79 I8-M6 Ship support skills
2 Hek trader 1 3 2.10 2.10 C10-M4 Nothing
3 Scout/cyno pilot 1 3 2.67 2.91 I10-M4 Ship support skills
4 Amarr trader 2 4 4.31 5.87 M10-I4 Ship support skills
5 Dodixie trader 2 4 3.43 3.43 C8-W6 Nothing
6 Rens trader 2 4 4.43 4.73 C8-W6 Mixed
7 Titania Goblin 3 5 12.10 14.02 P10-W4 All cruiser, BC, dest 4
8 Rorqual pilot 4 5 8.41 10.39 C10-W4 Trade, PI
9 Ragnarok pilot 5 5 7.98 10.02 I10-M4 Support+JDC5
10 Nyx pilot for sale 6 5 7.60 8.76 I10-M4 Support skills
11 Moros pilot 7 5 7.25 9.28 I10-M4 Support skills
12 Girlfriends' character 8 4 13.57 15.57 P10-W4 BC5, Dest 5
  1. My main, Gevlon Goblin, the perfect example why one shouldn't remap before knowing what he is doing. Finally my tribulations are over, learned all the ships I ever want to fly. Now I learn some support skills and then focus on research and industry. I'll forever live in Jita and trade.
  2. This pilot practically never leaves Hek - Boundless Creations Factory and does only trading, barely gets any SP.
  3. As busy member of TEST, she is my first nullsec pilot. Her job is to scout for the other pilots and open cyno if needed. Since we cleared up most of the SoCo resistence, there isn't much to be AFK-cloaked.
  4. She trades in Amarr and finally can fly a Buzzard to go to lowsec planets to start research. The queue is much shorter there. She also learned most of the needed research skills.
  5. She trades in Dodixie and practically does nothing else.
  6. She trades in Rens and has a few planets. They aren't much of an income (about 0.35B/month), rather a hobby and testing field for null PI. She now gets command center 5.
  7. Titania Goblin is a regular fleet member of HoneyBadger Coalition fleets. She is flying Scimitar and Guardian with Logi 5, sticking to the "only stratops, no roams" oath. The training for carriers was interrupted to learn all cruisers to 4, destroyers and battlecruisers to 4 too to get the free racial destroyer and BC skills to 4. Faster to learn now than later one by one and I'll need them to learn all faction carriers.
  8. My main focus in null is still industry, so my Rorqual alt has born. The Rorqual plans are on hold as now I'm working on some serious PI scheme in Delve.
  9. This pilot has long way before flying anything but a shuttle. Still months in Int/Mem and Int/Perc support skills. Then leadership skills. A lot. That will take some time. But at the end, I'll have a fleet booster Ragnarok for sig-tanking fleets. Don't even try to talk out of it! One must have wild dreams.
  10. To experiment with Character Bazaar, I started training a Nyx pilot. We'll see how much profit this sale will provide. Still in support skill phase, and suffered some delay due to sharing the account with a 1 week hero business helper.
  11. He also started out as titan pilot, but my "20B/month" combined with the decreased income because of FW limited my budget to one titan. So I'll have a structure shooting dreadnought. One day. After lot of EFT-ing I gave up my exotic plans and just go for a Moros. Some rare cases you just have to accept that what other people do is right.
  12. On the top of my own accounts, I give a PLEX a month to my girlfriend, as it would be stupid to pay for it with real money. She plays even less than before and I'm not sure she'll ever get to like the game. But she keeps training so the chance of return is always there. As a combat pilot, she now does the obligatory "all cruisers 3, BC+Dest 5 routine.




Tuesday morning report: 178.8B (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.5 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 57.4 sent as gift)
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Sunday, 18 November 2012

The shocking truth: TEST is a mining alliance

Posted on 22:00 by Unknown
TEST alliance is called many things by its members/allies and also by our enemies. From the "most newbie-friendly PvP alliance" to "zero-skill blobbers" there are various opinions mentioned. But the truth is much more darker. TEST is all about mining. I digged trough the forums and found more than 30 people who mentioned mining in the sense of he is mining in TEST or seriously considers joining mining. That's some serious mining fleet. TEST alliance was surely formed to support this carebear activity.

What the hell is this nonsense? 30 people are 0.3% of the 10000 members of TEST. 30 miners or even 300 miners wouldn't make TEST a mining alliance. Strike that, these 30 people are not exclusively mining, they do other things. Just because you spend some time mining it won't make you "a miner" (the opposite is true too, running missions all week in highsec and then going to a single roam in Saturday makes no one a lowsec pirate). All this "research" proves is that there are miners in TEST. You probably guessed that on your own.

OK, what this post is about? It's about the widespread opinion that TEST is a hive of horrible people who post disgusting and offensive things. They must be awful and joining them needs you to be similarly a horrible. Those who claim this have "evidence": screenshots of forums, chatlogs and such. Let me add some more:
These lovely statements are all sent to me over something completely in-game (I switched to another corp within TEST). You can find some more if you register on the TEST forums. Isn't these prove that TEST is a hive of mentally unstable horrible people? No! These prove that there is a tiny group of mentally unstable people in TEST. I counted the authors of these and similar vomits. They are less than the miners who posted about mining. If thirty-something (0.3%) miners don't make TEST a mining alliance, why do half amount of clearly troubled young men make TEST a horrible place?

Because social people are extremely focused on social messages, the ones about their person. 200 people who professionally participated in a fleet makes smaller impression in a social person than a single should-be-mental-patient calling them names. This is another ape-subroutine, a remnant of the prehistoric age. Back then raging madmen were dangerous. No, I'm not going to say that they are just trolls who don't mean it and would apologize blushed if called out in real life. You can't know that. There are madmen who just go out and kill people for no sane reasons.

I'm saying that we are separated by hundreds of miles, there are policemen patrolling the streets and the physical strength of a raging madman is nothing compared to our self-defense weapons. (Funny but true: what would I feel if one of them would show up at my house with a knife? Recoil.) The chance of being murdered is 2-5/100000 people per year. Dying in road accident is 4-8x more likely. Running away from various activities because of them is dumber than never leaving our home in fear of killed by car crash.

Sure, they could be censored. That would handle the trolls, but wouldn't do anything with the ones the troll mimic: the madmen. This case at least everyone can know whose closer groups shall be avoided. Also, censoring them from a gaming forum won't make them disappear from real life. The writers of these are countrymen of some of you. Maybe even living in the same cities as you. Should you lock the door and hide in the corner?

I'm not saying that you should be some kind of hero who stands his ground in various internet spaces and not running away from them. I'm saying that you don't need to be a "hero" as they aren't a real danger. They are an annoyance. A tiny minority that pollutes every community, visible or not. TEST is different only in not bothering to make them invisible by forum moderation. If I'd turn off moderation on this blog, the comment section would be similar.

If you don't want to be exposed to these people, your only option is locking the door and turning off all communication systems. If you don't want that, if you accept that sometimes you are exposed to obnoxious idiots, TEST isn't at all worse place than any other internet community. Take it this way: 99.8% are decent, normal people who play a video game, fly in fleets properly and engaged in intelligent discussions in various forum topics.

PS: a hint to those who might wrote such things while not being a madman, just drunk or stupid troll, there is a way to fix it.



Meanwhile in nullsec, C9N-CC, a station system in Esoteria was attacked by our fleet to push the IHUB into armor reinforce. It was a Rokh fleet which needed lot of Scimitars because the locals were busy with bombers. We only lost frigs, destroyers and zero-tank BC, the battleships were all topped up between bombing runs. When the system was secured, dreads, titans and supercarriers arrived to clean up the IHUB:
In the fleet there wasn't a bit of the behavior mentioned above, everyone was nice and did his job. They are the true TEST, not that tiny group of trolls/madmen.

Saturday morning report: 173.8B No idea what happened, didn't find misclicks in logs. (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.5 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 57.4 sent as gift)
Sunday morning report: 175.4B (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.5 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 57.4 sent as gift)
Monday morning report: 177.1B (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.5 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 57.4 sent as gift)
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Thursday, 15 November 2012

PI taxes and avoiding them

Posted on 22:00 by Unknown
In nullsec, I'm more and more getting involved in Planetary Interaction, one of the few industrial ways of playing EVE. PI is in a special position: at the one hand it's fully PVE, you don't need other players to do it (besides buyers for your product). On the other hand it's not farmable. You can rat 10 hours straight, your 10th hour will be just as productive as the first (unless you did not uninstall the game after the third), but you can't do PI 10 hours. If your planets are set, all you can do is restarting your extractors and haul the materials. If it's done, you are done for the day. For this reason PI isn't really popular among the masses: they usually don't make money regularly, and when they want to make money, they want that money now. So PI is more likely a side business for industrialists.

However there is a serious problem with PI: taxes. Missioning and ratting is also taxed but PI is very different, by taxing the intermediate products. If you have 10% ratting tax, you pay 10% of your income to your corporation. If you have 10% PI tax, you pay tax every time you move something between planets. With the highsec 10% tax you pay:
  • P1: 50 export, 25 import (P1 is like water, not aqueous liquids, that's P0)
  • P2: 900 export, 450 import
  • P3: 7000 export, 3500 import
  • P4: 270K export, 135K import
As you can see it has nothing to do with the market value of the item. But the main problem comes with the standard PI setup, having P1 planets (extractors and P1 factories) and high P factories. If you have P2 production, like coolant, you pay the following taxes:
  • Exporting 8 water from your water planet, 400 ISK
  • Exporting 8 electrolytes from your electrolyte planet: 400 ISK
  • Importing the above to your P2 planet: 400 ISK
  • Exporting the completed coolant: 900 ISK
All together 2100 ISK, which is about 25% of the sell price of coolant.

Tax isn't an issue because this number is big. Tax is an issue, because it make people prefer low-movement planet setups. Goonswarm for some weird reason has 15% PI tax, making the above coolant scheme pay 3250ISK. No wonder that on the Goon forums this scheme is unadvised and rather the one-planet P2 is advertised: find a planet which has both materials, put down two extractors, power lines from these distant extractor to the processors where both materials are refined to P1 and combined to P2. This setup obviously inferior to the previous as it locks the player to a few planets (that have both resources), forces him to run two underutilized extractors (A 1-head extractor takes 3150 powergrid, a 10-head takes 8100 and extracts 10x more) and forces him to have long power lines. Still it's better than paying tax. This is only possible for high-skill players, as low-skilled ones (newbies) simply don't have the powergrid to run such beast. For this reason low PI taxes are necessary to make newbie-PI running. The low-skilled planets can run extractors and P1 factories, but not high-P factories as the low skill cuts CPU harder than PG. Newbies shall provide P1 for more skilled players but they can only do so if tax is low.

However instead of whining over tax, let me suggest a PI scheme where you can minimize your tax without giving up flexibility or optimization and the ability to buy materials from others instead of doing everything yourself:
This factory is built on a planet with aqueous liquids only. There is an extractor, feeding this to the command center that serves as storage. It's surrounded by P1 factories that refine it to water. The launchpad gets electrolytes imported and water received from the P1 factories. The P2 factories surrounding it taking them out and using them to create coolants. You just have to look out for one thing: never fill the launchpad with electrolytes or it jams. Always leave at least as much space empty as needed for one batch of water. With this setup you pay taxes for electrolyte export somewhere else, import here, coolant export here. 600 ISK tax saved in highsec, 300 in 5% TEST space, 900 for Goons.

However the biggest gain of this setup is that you don't have to bother extracting electrolytes at all, you can just buy it, leaving the simple job of P1 extraction to newbies. However this rises the question why extract water and not electrolytes? I mean the water is cheaper than the electrolytes, you would be better off living on an electrolyte planet and buying cheap water. It's wrong. Electrolytes are more expensive exactly because they are less abundant and more wanted. It means that electrolyte planets are harder to find and more likely be over-harvested by others. Since both of them comes from equal PI steps, we can be sure that their price reflects the difficulty of getting them. Do you want to spend time relocating your factories? If you do, then forget P2 and be a professional P1 farmer, transforming your time moving factories into high-ISK income. If you prefer high ISK/hour over high ISK/day, stick to the cheap P1. No one will come to your planet and fight for water.

What if your end product is P3? Since exporting 2x8 P1 is 800 while exporting 1 P2 is 900, the optimal setup here is having P1 planets (or buying P1) and importing them on a factory planet which process it to P2 and then P3. Placing extractor on such planet is generally not a good idea due to low extractor utilization.

In case of P4 the tax-optimal is still P1 import, however it might need some seriously complicated planet and importing awful lot of different materials. 1 unit of P2 takes 4 times more space than the P1 materials it is created from. So you are maybe better off with P2 import, getting P2 from the above shown factory planets and combining them to P3 then P4 on the planet.

PS: The P0 (like aqueous liquids) needed to make one unit of P1 take up 4x more space. Since you can't use P0 for anything else then making one type of P1, exporting P0 from a planet is always a stupid idea.



Friday morning report: 173.7B (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.5 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 57.4 sent as gift)
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Wednesday, 14 November 2012

evemaps.dotlan.net

Posted on 22:00 by Unknown
This post is for new players of EVE Online, if you already know evemaps.dotlan.net inside out, move along!

evemaps.dotlan.net is a great third party statistics tool for nullsec. Not because of what it name tells. While it has OK maps, the ingame map isn't worse at all. However let's start with the maps. The top page has a list of all regions, clicking them - surprise! - provide maps of these regions. You can overlay various statistics on the map like sovereignty, PI info, sec status, minerals, kill counts and so on. In the search window you can find systems and highlight them on the region map. This is very handy, buy hardly revolutionary.

The detailed system info is much more valuable. It gives historical data of ownership, and 48 hours statistics of jumps, kills, podkills, rat kills, giving you a very good idea when this system is busy.

The really good thing comes if you search for corporations or alliances. For example TEST. The overview page gives a list of owned systems. The "corporations", "kills" and "pilots" fields are pretty uninteresting and straightforward. The "changes" and "events" windows on the other hand gives a list of system conquers, losses, upgrades, renames, everything, historically. The best is clearly the "statistics" window. It provides long-time graphs for membership and system/station ownership. A peek on it tells if the alliance is growing, shrinking, winning, losing. You can recognize failcascades and booms, everything that you need to know to quickly assess what kind of bunch they are.

The evemaps.dotlan.net/changes gives the most recent ownership changes of the whole universe. Look at it and you can see which regions are being contested, where the big wars are. On the sidebar you can see the top winners/losers of the last week, you can expand it to see which alliances/corporations are growing, shrinking or even failcascading. A few clicks can give even more info, for example you can see that Goonwaffe of Goonswarm has the biggest decrease of the month, but clicking on the corp info you can see that the member losses were in one step, it's most probably an inactive purge since GSF gained lot of systems in the same time. You can also figure out that Ewoks merged into Ev0ke and similar things.

If you are new to EVE politics, dotlan and the automatic galaxy map that give you a global overview are your best friends.



New devblog with Retribution changes is out.

Thursday morning report: 172.7B (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.4+0.1 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 57.4 sent as gift)
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Tuesday, 13 November 2012

Dealing with trolls

Posted on 22:00 by Unknown
"Don't feed the trolls!" is probably the most common statement in the internet. However I don't think it was properly described why or how. Most people mean it as "don't answer to trolls, you just make them happier" or "if you ignore him, he goes away". Well, trolls don't look happy. They are rather looking mad. Also, I seriously doubt that they are really trolls, most of them just so horribly wrong that you can't even imagine that he is serious. He is. Also, it's a clear experience that they don't go away.

To find the solution, one has to ask why are you communicating? To spread some idea. You think something and want to share it. With whom? People who read it.

I can't stress people who read it enough. You are communicating with your readers and not with your commenters or the other posters of a forum. Every post shall be written with the target audience in mind: "I want to tell this to my readers". Do you want to tell them that "XxXtrollXxX is wrong"? No, because it's totally irrelevant. Every time you write a post that communicates with the troll is wrong not because you feed a troll, but because the reader thinks "damn, uninteresting post". If he connects your tag or your blog with "uninteresting content", you are done.

There are situations when telling "X is wrong" is important. But only if "X" is an idea. Bad ideas need to be fought back. But badposting people are irrelevant and no one cares of them.

It is easy to lose this focus. It is easy to give a "witty" answer. You can even win the argument, make 10 others post "X is owned". You won a battle and lost the war. People who are just reading, looking for info are no longer listening. You are just another forum warrior.

  1. Write your post.
  2. Proofread it.
  3. Wait. 10 mins minimum, but for a blogpost or forum opening post, a day
  4. Read it again with they eyes of someone who reads just your post. Does it make sense or do the reader need to read other posts to understand (other than OP)? Is it informative to him? If not, if it's just for a few people, send it as a private message.
  5. Did you change your post? If yes, goto 3.
  6. Press submit.
The same applies if you are labeled "troll". People find it simpler to dismiss ideas based on "written by troll" than argue. In these case don't try to prove you are not a troll. Just keep posting your ideas to the readers



Wednesday morning report: 170.6B (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.3+0.1 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 37.4+20 sent as gift)
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Monday, 12 November 2012

EVE needs server merges

Posted on 22:00 by Unknown
"Server merge" is the worst possible PR for a video game. They mean that people have left the game in large numbers. It's acknowledging that the game is not successful. However in an MMO where other people means content to players, not merging servers can be even more problematic. The remaining players who are happy with the game content can leave due to being unable to find groups to play with.

EVE Online is in a special case. At first - unlike the other games - it gives data of users online. The third party site EVE Offline tracks this data and can give good graphs about how many people are playing. There is no need or place for PR here, the raw data speaks loud. The average player load on Tanquility, the western server is around 28K and slowly decreasing. The Chinese server Serenity has around 16K, fairly stable.

What is wrong with these numbers? There are around 7500 star systems in EVE, about 2000 of them are high security where PvP is limited. Reports are saying 80% of the pilots are in highsec. So in an average non-highsec system there is almost exactly 1 pilot on average. It means that finding opponents to fight isn't a trivial task. It also means that there is absolutely no competition for non-highsec resources, which creates the strange thing that mining veldspar, the most "newbie" mineral for an hour barely pays less than mining the highest level minerals for the same time. When I circumnavigated the galaxy in nullsec, I found most systems empty.

In EVE Online you must meet other people to have a game at all. The PvE of EVE is pretty shallow and without competition and conflict there isn't much point for playing. The conflicts over star systems are rather conflicts over personalities than over materials. We hunt -A- because we hate what they praise and not because we care about their systems (most of them are still in -A- hands because we couldn't be bothered to take them).

This isn't good at all. There should be combat in EVE Online, "dock up and wait till he leaves" shouldn't be a way to handle PvP and there shouldn't be star systems ignored by everyone.

The solution is obvious for all other games: server merges. However EVE Online has one western server, Tranquility. Merging with Serenity is probably impossible due to financial reasons (different paying method, prices and the infamous "Chinese goldfarmer" issue). Also merging with Serenity wouldn't solve a thing. Assuming the same 80% being in highsec in China too, the average population per star system would rise to 1.6. Hardly a fix (though would be an improvement).

The solution is realizing that Tranquility isn't really a server, rather a login system. The servers are the star systems. There are way too many star systems for so few players. I would suggest to shut down 80% of the star systems. It should be done equally, so every region and every class of WH would lose 80% of the stars (except highsec, as they are populated). It would be the best to look in the long-term data and remove the least populated 80%. Announce these, give a month for the players to evacuate, then during an extended downtime switch off the stargates/wormholes of these systems, move the players logged out in these systems to the nearest non-deleted. Their assets can stay, so their jump clones, just make it impossible to activate these clones. If the server population would increase, this would make re-opening the stars easy. New stargates can be necessary if some stars become inaccessible due to the way to them is removed.

Such deletion would increase the Tranquility population to 5 players/stars making combat more frequent and resources more competed over. What do you think?



Important note to fellow logistics and capital-only pilots: if you thought that the incoming battlecruiser and destroyer skill changes only affect Drake and Talos riders, you are wrong. Capital ships will no longer need faction battleship 5, don't train that. Faction battleship on the other hand will need frigate, destroyer, cruiser and battlecruiser 4 to train, so if you want to fly the capital ship of a faction, learn their battleship to 1 now, saving faction destroyer and battlecruiser learning. If you are worried that it won't allow you further training with missing faction destroyer and faction battlecruiser, get destroyers and battlecruiser to 4 now.

Tuesday morning report: 169.7B Did some liquidations, hence the lack of increase. Also put 0.6B a wrong container, fixed. (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.3+0.1 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 37.4+20 sent as gift)
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Sunday, 11 November 2012

Meritocracy vs elitism

Posted on 22:00 by Unknown
Many alliances are clearly elitist. They claim that they only take the best, that "pets don't talk back", that they are "pure PvP" and so on. Many commenters are surprised that I did not join such place, but to TEST who are "noobs". I've always preached against morons and slackers, I should be with the best, not with "n00bs".

To their surprise the TEST lead HBC (and the similarly "n00b" Goons) are winning against the "elite". This is indeed where meritocracy and elitism separate. Meritocracy is valuing the results. If you do better, you deserve rewards, if you fail, you deserve no help. Winning is winning. If TEST is doing better than -A- then TEST is better than -A-.

"But TEST blobs" say the elitists, claiming that an -A- pilot is better than a TEST pilot and would win 1v1 but TEST just has more. This is a non-answer. Nothing stops -A- to recruit more pilots. Even if they are the best of the best, the top 2%, then by accepting the top 5% they could get enough pilots and still remain the elite. Why don't they do that?

Because elitism isn't what its name says. Elitism is not collecting the best performing people. Elitism is collecting a bunch of guys who has some "proof" to be the best without actually performing. For example 60M skillpoints that anyone can have if he AFKs enough. Or "great killboard" that is also grindable: you keep running from opponents who shoot back and keep hunting miners/ratters. Alternatively people who did perform once. I did get 50B in a month. However it doesn't mean that I can repeat it in a changing business environment, as my income fell to 36B/month due to FW. But even more importantly I couldn't get a single ISK without making effort. Having me sitting in a station blabbing about the good old times when I made 50B would create much less income to your alliance than having an active veldspar miner. Times change, what was once great can be lame today. Measurement systems can be inaccurate or trickable (like killboards).

Meritocracy is seeking optimal ways. Elitism is believing that you have the optimal way just because you are great. You are not great, even if you do great things. My income is repeatable by anyone who follows my blog, it's the way that is great, not the guy walking it. Elitism, even if starts from meritocracy, even if it was created by the best performers once upon a time, will unavoidably leads to a bunch of non-performing jerks preaching how awesome they are. When their awesomeness is put to the test, their 2 years obsolete RRBS fleet is obliterated by a drunken-roaming, newbie-friendly fun-alliance.

Since both elitists and performers claim to value performance, it's not trivial how can you tell one from other. Some signs to separate the two:
  • Hard to get in, easy to stay in: typical elitist sign. In a meritocracy everyone must perform, not just newcomers. If you fall behind, you are fired. In an elitist bunch, once you are in, you are in forever and can only be kicked if you make some scandal.
  • Open recruitment: a meritocracy is always open to new performers. There is a high bar, but if you pass it, you are in. Elitists can be "full", meaning they don't want more internal competition that might make the old members look bad.
  • Objective recruitment: the things you have to do to earn your place in a meritocracy are measured and objective. If you need referals or your performance is judged by people and not numbers, it's an elitist bunch.
  • "You don't understand...": objective performance is objective. Faster, larger, cheaper, stronger, whatever. You don't have to be good to see that it's good. I suck in basketball and still can see which team is better: the one that wins. If you need to have "taste" or have to know "internal stuff" to "understand" what is great and what is bad, it's an elitist crap.
  • "Experience", seniority: since the performance itself is measurable, it should be measured itself. Any reference to the performer is actually an ad hominem attack. Also, experience and seniority is unmeasurable, so perfect hiding place for elitists.



PS: yes, it's an augmented repost of an old post. The changes deserve it, I believe it's an important topic.

Also, I mentioned NC. in the post as example of elitism. They recently joined a coalition that has non-elitist goals. I wish them luck, but it's a long way from "mate" to "Respect the Alliances in the Coalition". I hope they make it. But I wouldn't bet money on it.

Saturday morning report: 166.6B (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.3 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 37.4+20 sent as gift)
Sunday morning report: 168.0B (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.3+0.1 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 37.4+20 sent as gift)
Monday morning report: 169.0B (8.6 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 5.3+0.1 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 37.4+20 sent as gift)
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Thursday, 8 November 2012

Jump freighter costs

Posted on 22:00 by Unknown
Two days ago I have sinned. When Parasoja announced his capital ship lottery, I asked for a Nidhoggur. Nidhoggurs are sold around 1.2B. I obviously should have asked for a Moros, and sell that thing for 2.8B on the same station, buy a Nid and get 1.6B bonus. The niceness of Parasoja made me forget what the only true spiritual leader taught us. Being nice and friendly is contagious, we must not let our guard down!

As a penitence for my sin, I promised to deliver a directly ISK making post this week. It's not easy to make up one out of the blue, so I scoured various places to find material. I bumped into it when reviewed my skill plans. One of my pilots will drive a jump freighter. Jump freighters - like all jumping ships - use isotopes as fuel. Their usage is Base*(1-JF/10)*(1-JFC/10), where JF is jump freighter skill, JFC is jump fuel conservation. I have not learned any racial spaceship skills yet as I'm in a Charisma remap for PI, trade and mining boost for the Rorqual.

The ships have various cargohold size, various isotope need and they all use different isotopes. To see the relative jump costs, we must first see the relative prices of isotopes:
The chart was made extracting the average Jita prices of the last year of the 4 isotopes. Then every day they were averaged and the point was calculated relative to this average. I prefer this calculation as it excludes inflation unlike simply year-average prices. The two peaks of Oxygen was caused by Goon Gallente Ice grief campaigns. Since they happened more than once, it would be incorrect to exclude them from the data, they likely will happen again.

Averaging the points over the year provided the relative prices of isotopes. By calculating the isotope need of the ships per m3 cargo, we get their relative fuel efficiencies. Multiplied by relative fuel prices, we get their relative ISK efficiencies:
There are serious differences between ship costs. The cheapest costs 69% of the most expensive, the Gallente Anshar. You can see that the Amarr and the Minmatar jump freighters are the cheapest ones. So if you plan to have a JF and did not decide yet, choose these ones. However you can cut your costs to 2/3 by learning Racial Freighter, Jump Freighters, Jump Fuel Conservation skills to 5 from 4 skills, so if you already have a JF, you are better off perfecting its skills than switching. Of course you can perfect the skills and switch to get a very cheap JF.

I made one more calculation on the data: every day I picked the cheapest fuel. It shows how much the costs would be if one had all 4 JFs in the hangar and picks the one that operates on the lowest cost that day. The relative cost would be 0.832, which is barely cheaper than the Amarr 0.850. So if you go for minimum costs, there is no point having various JFs, the savings are much smaller than any profit you could earn with the price of the other JF.



Friday morning report: 185.6B (6.6+2.0 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 3.3+2.0 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 37.4 sent as gift)
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Wednesday, 7 November 2012

How internet and shitposting killed democracy

Posted on 22:00 by Unknown
Democracy has been the system of the richest and most powerful countries in the last century. Survival of the fittest says it's the best (among the currently available).

The economic crisis, the relative power decline versus the non-democratic China is a new thing. So is the slow but steady changing of Eastern Europe and Russia into much more centralized systems. There were economic problems before, but they hit everyone and hit non-democratic countries harder (when US citizens lost their jobs in the thirties depression, people starved to death in Ukraine by millions). Democracies were overthrew by military Juntas against the people but now people happily vote for leaders taking away more and more rights.

The solution seems obvious: take away the votes of the idiots/lazy, but it does not answer the question how did it happen. I mean the overall education level increased over the decades, the people who voted for Abraham Lincoln were surely less informed, less educated, less enlightened than those who vote various populists now. If simple dumbness would be the problem, democracy would only get better every year. Also, my idea, the welfare leeches aren't the clue for this problem: the amount of inactives did not increase that much over the decades.

I've been reading articles in newspapers, blogs, have my own blog myself. Recently I got involved to unmoderated forums. The solution was right there: shitposting. No, I'm not kidding, I really thinks that shitposting and its media, the internet broke democracy and will force its replacement.

What is shitposting? It has nothing to do with being wrong, despite shitposters call their opponents shitposters. Shitposting is simply adding an argument that has some basic logic fallacy, or adding no argument at all, but some totally random opinion or insult. Let me give some examples. They all argue for evolution against intelligent design, so I believe them to be right but they are still worthless crap:
  • Every scientists believe in evolution. [citation to some metastudy? Also, who counts as "scientists"]
  • Even the pope accepted evolution. [since when did the pope became authority on the topic]
  • There is no God, therefore there can't be intelligent design. [there is no disproof of God, also no God needed for intelligent design, space aliens could also design Earth ecosystem]
  • Only Tea Party idiots believe it. [worthless ad hominem]
  • No scientific book teaches otherwise. [just like no books taught F = m*a before Newton wrote one]
There are countless more incoherent, logically unconnected and random crap, that people capable of telling. It seems we got back to dumbness, but it's not the case. The problem is that before the internet, shitposting was more or less impossible. To reach more than a few targets, you had to be a professional journalist or book writer. Posting in these had high costs that someone had to pay. This placed a competition to writers which lead to intra-group debates. They all agreed in the point and argued over implementation or teaching methods. The shitposter was called on his action by people who believed what he believed. The wide audience only got the refined arguments. It did not mean censorship. You could write various opinions as long as they weren't trivially bad. The uneducated population had to choose between refined and properly simplified points. They could also use heuristics like "which speaker was better", based on the fact that if one speaker gave a good argument, it forced the other to think a lot or be unable to answer at all, proving that the argument was right. The "what most people believed" also worked as it was referring to "what most people who were educated and spent lot of time arguing on the topic".

The internet removed the financial barrier from posting. Everyone who has time can reach lot of people with his opinion, even if that's utterly worthless crap. Anyone can reach the wide audience with good-sounding but utterly wrong arguments. The number of arguments only tell what other uneducated people think. Ad hominem attacks became standard, in the current election people spent more time scrutinizing what Bain Capital did or if Obama is a muslim or not than their actual programs.

People did not get dumber, they can now choose from a palette holding utterly dumb options. So they do. Let's give the obvious example, the economic crisis. Before the age of shitposting there were two group of economic ideas. The "left wing" believed that high governmental redistribution leads to growth. The "right wing" believed in free market and individual responsibility. If someone would come up with the idea that "hey guys, how about throwing money made from thin air to the people, so everyone would be rich", he would have been laughed and ignored by both sides. He couldn't get his ideas posted in the books and papers of either side, nor he had the money to fund his own. In the age of internet, this nonsense became mainstream. The politician who did not offer better education/health care/welfare/jobs/defense without tax raise had no chance to win. Cheap loans that were defaulted in the minute of giving out became standard. The voices of those who told it's nonsense either from left or right was lost in the noise of millions of dumb people who couldn't add two numbers.

It will just get worse. Every day new and new people get hooked on the internet, believing that talking without having a clue or avoiding any kind of logic is the norm. The time when people honestly believe that everyone could live in wealth without anyone working is near. You can't undo internet. You can't revoke the ability of people to write to their Facebook page that Obama is a muslim nigger or Romney is evil because his kiss with his wife shows no emotion. Dumbness must be filtered elsewhere, and I have no better idea than the urns. Democracy - the system when everyone can vote - has came to the end.

Note to dumb people: I do not mean that internet is bad. Internet is good. Democracy was always bad but worked with the limitations of the information monopoly of the intelligent people. This monopoly locked out dumb and uninformed people from the decision making process, they simply followed their local (relatively) intelligent opinion leaders. This monopoly wasn't good because it locked out lot of people from information, especially those who were born into poverty.



Thursday morning report: 184.8B (6.6+2.0 spent on main accounts, 7.1 spent on Logi/Carrier, 3.8 on Ragnarok, 3.3+2.0 on Rorqual, 3.4 on Nyx, 3.4 on Dread, 37.4 sent as gift)
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