After the Goon exploit of FW people were not satisfied. Some felt that even if the Goons went extreme, they simply used features created by devs. One player asked "If we do not manipulate prices but do research to take advantage of existing market values, is this still exploiting? Your blog seems to hint that it is." The dev answered "I'm going to pass this point around internally. I'm not really comfortable answering this Maverick-Style." Another asked: "Along those same lines, what about people who didn't actively manipulate the value of items, but benefited from these manipulations?" Good point regardless the answer. Also, there was a dev blog about another exploit: parking drone battleships to complexes that grind rats AFK.
The problem is real: players shouldn't contemplate over which features are intended and which are not. This can lead to a gameplay where you get ahead not by being good in EVE but in being good guessing what the devs wished.
I wrote how the game could be re-designed to prevent exploits, but that's huge work and would seriously change the gameplay. I figured out a much-much simpler solution. The one that is used with Concording. It is told that "if you attack a non-war target in highsec, Concord will destroy your ship. Any action to prevent this action and save your ship is an exploit and will be punished". While tricks come up time to time, they aren't abused like the LP-print. Why? Because it's not the code, but the clear written "law" that guides the players. One knows that if he'd create an unkillable Tornado to grief players in highsec, he will lose his account fast.
To prevent all forms of money prints CCP has nothing else to do than make a declaration:
EVE is a PvP game. If you want to score big, you must score on other players: defeat and loot their ship, sell them high and buy from them low, scam them, ransom them, tax them! PvE activities are meant to have limited income, they are here to allow new players to start and to let those who were defeated to re-start. They aren't meant to provide income that is competitive to successfully defeating/tricking other players.
For these reasons mining, ratting, missioning, anomalies, signatures, Sleepers, plexing, incursions or any other farmable activities where NPCs or environmental objects give you wealth shall not provide more than X/hour/account in long time average, neither in ISK, LP, ore, loot nor any other form or combination. If you figure out a way to reliably create more than X/hour/account without taking it from other players, you found an exploit and you shall contact a GM who will reward you for your find and undo the extra income. Failing to report, and keeping or using the income will result in GM action against your account after the exploit is found.
X is:
30M in highsec, solo
40M in lowsec, solo
50M in null/WH, solo
+10% for every extra pilot needed, up to +100% (so a highsec incursion needing lot of people can net 60M/hour/account).
Also EVE PvE is meant to demand active play. After going AFK your ship finishes the asteroids or NPCs you actively started, but that's it. If you figure out any way to start earning any income on a new object (rock, NPC, agent) while AKF, you found an exploit and you shall contact a GM who will reward you for your find and undo the extra income. Failing to report, and keeping or using the income will result in GM action against your account after the exploit is found.
For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
Saturday morning report: 162.1B (5.5 spent on main accounts, 5.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 37.4 sent as gift)
Sunday morning report: 162.4B (5.5 spent on main accounts, 5.8+0.7 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 37.4 sent as gift)
Monday morning report: 165.0B Another FW cashout caught with low buy orders. (5.5 spent on main accounts, 5.8+0.7 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4+0.4 on Nyx, 2.8 on Dread, 37.4 sent as gift)
The problem is real: players shouldn't contemplate over which features are intended and which are not. This can lead to a gameplay where you get ahead not by being good in EVE but in being good guessing what the devs wished.
I wrote how the game could be re-designed to prevent exploits, but that's huge work and would seriously change the gameplay. I figured out a much-much simpler solution. The one that is used with Concording. It is told that "if you attack a non-war target in highsec, Concord will destroy your ship. Any action to prevent this action and save your ship is an exploit and will be punished". While tricks come up time to time, they aren't abused like the LP-print. Why? Because it's not the code, but the clear written "law" that guides the players. One knows that if he'd create an unkillable Tornado to grief players in highsec, he will lose his account fast.
To prevent all forms of money prints CCP has nothing else to do than make a declaration:
EVE is a PvP game. If you want to score big, you must score on other players: defeat and loot their ship, sell them high and buy from them low, scam them, ransom them, tax them! PvE activities are meant to have limited income, they are here to allow new players to start and to let those who were defeated to re-start. They aren't meant to provide income that is competitive to successfully defeating/tricking other players.
For these reasons mining, ratting, missioning, anomalies, signatures, Sleepers, plexing, incursions or any other farmable activities where NPCs or environmental objects give you wealth shall not provide more than X/hour/account in long time average, neither in ISK, LP, ore, loot nor any other form or combination. If you figure out a way to reliably create more than X/hour/account without taking it from other players, you found an exploit and you shall contact a GM who will reward you for your find and undo the extra income. Failing to report, and keeping or using the income will result in GM action against your account after the exploit is found.
X is:
30M in highsec, solo
40M in lowsec, solo
50M in null/WH, solo
+10% for every extra pilot needed, up to +100% (so a highsec incursion needing lot of people can net 60M/hour/account).
Also EVE PvE is meant to demand active play. After going AFK your ship finishes the asteroids or NPCs you actively started, but that's it. If you figure out any way to start earning any income on a new object (rock, NPC, agent) while AKF, you found an exploit and you shall contact a GM who will reward you for your find and undo the extra income. Failing to report, and keeping or using the income will result in GM action against your account after the exploit is found.
For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
Saturday morning report: 162.1B (5.5 spent on main accounts, 5.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 37.4 sent as gift)
Sunday morning report: 162.4B (5.5 spent on main accounts, 5.8+0.7 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 37.4 sent as gift)
Monday morning report: 165.0B Another FW cashout caught with low buy orders. (5.5 spent on main accounts, 5.8+0.7 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4+0.4 on Nyx, 2.8 on Dread, 37.4 sent as gift)
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