For everyone who did not notice: Blizzard added a wonderful feature to the PvP interface, you can blacklist 2 BGs that you won't get when going random. This is really nice of them, right?
Now why would anyone blacklist BGs? Because he loses it. If you are horde and see AV loading screen, you already lost. Same with Alliance in WSG/Twin Peaks. Or that's what people think. Now you might quote some research that says it's overvalued and horde loses only 60% of AV and not 100. This is where the random BG ban becomes a disaster. Who will blacklist AV as horde? Those who are both informed about the fact that horde mostly loses it and who care about winning it. We can call them goal-oriented good players. If they blacklist it, the remaining horde will be the less informed or "i dun care bout winz i wanna pwn". No wonder that the 60% loss rate will go up. This creates a vicious circle where the map is more and more biased so more and more people blacklist it.
Why is it a problem? Because it either ends every horde blacklisting AV, therefore removing the map from the pool. This way 4 maps will be removed: 2 by horde, 2 by alliance. The other outcome can be that there is a significant amount of uninformed players remain who don't blacklist anything. Since only they can get to the blacklisted maps on the losing side, they will experience nothing but being hammered to the ground every time. So it's another feature where Blizzard wants to be casual friendly and actually turns out the opposite way.
Let's think why do random BG with valor and extra honor rewards? To compensate for going to sub-optimal maps. If all maps were giving out equal rewards, I would only queue for AV for a 90% winrate (which I can provide with only 2 teammates as alliance). Now it's better to suck up the other BGs for the chance of getting into one where I can win. If the BGs were equal, there would be no need for random BG rewards at all. The blacklist will turn it back: I get the rewards without ever having to go to the maps where I have the lowest win chance.
Why am I not even surprised that whenever Blizzard touches PvP it goes wrong?
On the other hand the LFR raid was a very pleasant surprise. The fact that 2/3 of the people did it in normal already helped a lot. No lolling, limited standing in the fire, only one wipe. The dungeon is nice - but as usual - dancy: you could do it in much worse gear than the required 460. Which of course I don't have, but PvP gear, an agi fist weapon, a tanking cloak and the stamina trinket from Direbrew pushed me over the "needed" ilvl.
For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
Thursday morning report: 161.2B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 37.4 sent as gift)
Now why would anyone blacklist BGs? Because he loses it. If you are horde and see AV loading screen, you already lost. Same with Alliance in WSG/Twin Peaks. Or that's what people think. Now you might quote some research that says it's overvalued and horde loses only 60% of AV and not 100. This is where the random BG ban becomes a disaster. Who will blacklist AV as horde? Those who are both informed about the fact that horde mostly loses it and who care about winning it. We can call them goal-oriented good players. If they blacklist it, the remaining horde will be the less informed or "i dun care bout winz i wanna pwn". No wonder that the 60% loss rate will go up. This creates a vicious circle where the map is more and more biased so more and more people blacklist it.
Why is it a problem? Because it either ends every horde blacklisting AV, therefore removing the map from the pool. This way 4 maps will be removed: 2 by horde, 2 by alliance. The other outcome can be that there is a significant amount of uninformed players remain who don't blacklist anything. Since only they can get to the blacklisted maps on the losing side, they will experience nothing but being hammered to the ground every time. So it's another feature where Blizzard wants to be casual friendly and actually turns out the opposite way.
Let's think why do random BG with valor and extra honor rewards? To compensate for going to sub-optimal maps. If all maps were giving out equal rewards, I would only queue for AV for a 90% winrate (which I can provide with only 2 teammates as alliance). Now it's better to suck up the other BGs for the chance of getting into one where I can win. If the BGs were equal, there would be no need for random BG rewards at all. The blacklist will turn it back: I get the rewards without ever having to go to the maps where I have the lowest win chance.
Why am I not even surprised that whenever Blizzard touches PvP it goes wrong?
On the other hand the LFR raid was a very pleasant surprise. The fact that 2/3 of the people did it in normal already helped a lot. No lolling, limited standing in the fire, only one wipe. The dungeon is nice - but as usual - dancy: you could do it in much worse gear than the required 460. Which of course I don't have, but PvP gear, an agi fist weapon, a tanking cloak and the stamina trinket from Direbrew pushed me over the "needed" ilvl.
For EVE trade and industrial discussions join Goblinworks channel.
If you want to get into nullsec, go to the official forum recruitment thread and type the name of the alliance you seek into the search and start reading. I'm in TEST by the way.
Thursday morning report: 161.2B (5.5 spent on main accounts, 4.8 spent on Logi/Carrier, 3.2 on Ragnarok, 2.7 on Rorqual, 2.4 on Nyx, 2.8 on Dread, 37.4 sent as gift)
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