Two things motivated this post. One was Sugar saying "I do not think that most people would take a Drake, Hurricane, Ferox, Myrm or any other battlecruiser into low sec at the rate that people are taking Gnosis." The other was a troll commenter saying "PVE ships should never require Cap Booster Charges."
The answer for both: people are still bad at understanding opportunity cost. They don't want upfront costs and thinking ends here. A Drake hull costs 70M. That's lot of money for someone who grinds for it. They don't risk it in a random PvP situation. A Gnosis is free like the noobship, so they drive it boldly to lowsec. They could sell the Gnosis for 200M instead and buy nearly 3 Drakes, but that's beyond their understanding.
Let's get to cap booster charges. A naked Raven Navy with all 5 skills has 19.2 peak capacitor recharge. With a Heavy Capacitor Booster II, filled with Cap Booster 800 charges: 76.3. With 3 CCC I rigs and 4 Cap Recharger IIs: 76.2. The cap booster needed one slot, the second setup 4+3rig.
The Heavy Capacitor Booster II cycles in 12 seconds and needs 10 seconds to reload the 5 charges, so one charge lasts 14 seconds. If you run it all the time (you won't), you can eat 257 charges an hour (that would need 8000m3 cargohold, I told you won't). A charge costs 4000 ISK. So burning cap booster charges as fast as you can costs you 1M/hour. If you can fit something into those freed-up slots that increases your ISK/hour more than 1M/hour, it's a good choice. What can you fit? Webs, Target Painters, Tracking Computers, Omnidirectional links that make those pesky rats die faster. An MWD or MJD next to the AB for cutting travel times inside the mission. Switch to shield tank in ships that allow both tanks and fit more damage modules. Or simply fit stronger tank and decrease gank chance.
Same goes for T2 ammo. T1 is cheaper for sure. T2 does about 15% more damage, finishing the combat part of the mission faster. Since you don't consume ammo when you aren't shooting we should only focus on this. 15% more DPS means 15% more bounty, loot and mission rewards in the same time. If you made 40M/hour, it means 6M/hour. With 8 guns, 5s cycling time, you use 5780 ammo in an hour. If the price difference between the ammos is less than 1050 ISK, you are better off with T2.
Cheap is often the most expensive. Your time isn't free, the gift Gnosis isn't free either. Always mind the opportunity cost.
The answer for both: people are still bad at understanding opportunity cost. They don't want upfront costs and thinking ends here. A Drake hull costs 70M. That's lot of money for someone who grinds for it. They don't risk it in a random PvP situation. A Gnosis is free like the noobship, so they drive it boldly to lowsec. They could sell the Gnosis for 200M instead and buy nearly 3 Drakes, but that's beyond their understanding.
Let's get to cap booster charges. A naked Raven Navy with all 5 skills has 19.2 peak capacitor recharge. With a Heavy Capacitor Booster II, filled with Cap Booster 800 charges: 76.3. With 3 CCC I rigs and 4 Cap Recharger IIs: 76.2. The cap booster needed one slot, the second setup 4+3rig.
The Heavy Capacitor Booster II cycles in 12 seconds and needs 10 seconds to reload the 5 charges, so one charge lasts 14 seconds. If you run it all the time (you won't), you can eat 257 charges an hour (that would need 8000m3 cargohold, I told you won't). A charge costs 4000 ISK. So burning cap booster charges as fast as you can costs you 1M/hour. If you can fit something into those freed-up slots that increases your ISK/hour more than 1M/hour, it's a good choice. What can you fit? Webs, Target Painters, Tracking Computers, Omnidirectional links that make those pesky rats die faster. An MWD or MJD next to the AB for cutting travel times inside the mission. Switch to shield tank in ships that allow both tanks and fit more damage modules. Or simply fit stronger tank and decrease gank chance.
Same goes for T2 ammo. T1 is cheaper for sure. T2 does about 15% more damage, finishing the combat part of the mission faster. Since you don't consume ammo when you aren't shooting we should only focus on this. 15% more DPS means 15% more bounty, loot and mission rewards in the same time. If you made 40M/hour, it means 6M/hour. With 8 guns, 5s cycling time, you use 5780 ammo in an hour. If the price difference between the ammos is less than 1050 ISK, you are better off with T2.
Cheap is often the most expensive. Your time isn't free, the gift Gnosis isn't free either. Always mind the opportunity cost.
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