People in nullsec cry left and right how horrible it is to shoot structures. They often post various suggestions to change Sov warfare. However the structures are there for a reason: to prevent losing Sov to a surprise attack. The high HP makes it impossible to just destroy them with a volley and run away from the defenders, while timers make it impossible to attack in time zones out of the defenders choice. It's no wonder that Pandemic Legion forms "war games" to force the change of Sov mechanic, they are the masters of surprise attacks. A Sov system where you can win with "suddenly 100 titans" would make them unstoppable. The Sov structures with 25-75M HP must stay and may even deserve increase of HP to battle with supercapital proliferation.
However it is a valid argument that the long structure shoot is meant as an obstacle against invasion, you have to shoot 75M HP while fighting the enemy, practically demanding 75M HP damage more from attackers than defenders. But currently it's usually an inconvenience when you just have to grind down 75M HP all by itself. Sov grind should be easy if the defenders don't show up.
Let me introduce the solution: the mobile siege device!
The mobile siege device is an anchorable structure. It is 300000m3 packaged, costs 1B to build and onlines and offlines in 4 hours. You can plant one anywhere where any kind of structure is or can be anchored (SBU, IHUB, station, POCO, POS...) You can anchor more than one. After it onlined, you have to fill its hold with XL ammunition (cap booster charges for Amarr). Onlined and loaded, it automatically attacks any hostile structures (including enemy siege devices) with 8K DPS using T1 ammo, 10K with faction. It fights day and night, instantly resumes fighting after downtime, if a structure comes out of reinforcement or a new hostile structure is planted.
The mobile siege device is visible and warpable on the overview to everyone, even during onlining period, and unable to defend itself against ships. It only has 5M EHP, some 500HPS shield regen and no reinforcements or invulnerability periods. Its only defense is sending notifications to the anchoring corp. This makes its use impossible if the defenders fight, this case you must grid the structures the hard way. However if the defenders don't bother to defend, you just anchor a mobile siege device, come back 4 hours later to fill it with ammo, unanchor it a week later when it finished its job.
However it is a valid argument that the long structure shoot is meant as an obstacle against invasion, you have to shoot 75M HP while fighting the enemy, practically demanding 75M HP damage more from attackers than defenders. But currently it's usually an inconvenience when you just have to grind down 75M HP all by itself. Sov grind should be easy if the defenders don't show up.
Let me introduce the solution: the mobile siege device!
The mobile siege device is an anchorable structure. It is 300000m3 packaged, costs 1B to build and onlines and offlines in 4 hours. You can plant one anywhere where any kind of structure is or can be anchored (SBU, IHUB, station, POCO, POS...) You can anchor more than one. After it onlined, you have to fill its hold with XL ammunition (cap booster charges for Amarr). Onlined and loaded, it automatically attacks any hostile structures (including enemy siege devices) with 8K DPS using T1 ammo, 10K with faction. It fights day and night, instantly resumes fighting after downtime, if a structure comes out of reinforcement or a new hostile structure is planted.
The mobile siege device is visible and warpable on the overview to everyone, even during onlining period, and unable to defend itself against ships. It only has 5M EHP, some 500HPS shield regen and no reinforcements or invulnerability periods. Its only defense is sending notifications to the anchoring corp. This makes its use impossible if the defenders fight, this case you must grid the structures the hard way. However if the defenders don't bother to defend, you just anchor a mobile siege device, come back 4 hours later to fill it with ammo, unanchor it a week later when it finished its job.
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