In EVE, the risk vs reward is extremely skewed since highsec is completely safe unless you do stupid things. This makes an infinite reward/risk ratio in highsec that can only balanced if the reward goes near zero, so removing L4s, maybe even L3s, incursions, all ores but veldspar. CCP obviously don't want to turn half the universe into a newbie zone where no one else can live.
However nothing else seems to work. Not even the extreme buff to FW (before the fix) moved large population out of highsec. Sure, the brave few moved. But most preferred continuing to AFK-mine ice. Something else must be done.
It seems people refuse to give up safety while farming. If they want safety, the only way to make nullsec profitable if we give it to them. How? At first, I'd suggest to make larger part of nullsec NPC null, to preserve the current Nullsec environment. Move whole regions into the hands of Sanshas, Guristas, Blood raiders. The rogue drones could get their own NPC null with a human NPC anti-drone faction owning the stations as bastions against the drones.
The Sov-null would get a huge transformation: the sov-holder could set up upgrades that make solo and small gang roams very hard, along with AFK-cloaking. For example an upgrade that pulses every minute, breaks cloaks, places a beacon where non-blues were at time of the pulse, and lists them both on local channel in the system and in all nearby systems. Local would be changed to delayed like WHs, so blues who are not revealed by the pulse are not seen. Skilled hostiles could still sneak in, so there wouldn't be perfect safety, just like you can be suicide-ganked in high, but a bored kid in a trasher couldn't lock down a constellation.
Of course nullsec is not highsec as it can be conquered. Intel doesn't help much against an invading fleet. Sov null is already blob vs blob PvP, not much would be lost if other forms of PvP would be cut back. Small gang and solo roams could operate in NPC null and lowsec, hunting those who mission to pirate factions. So while Sov-null would be safe, it wouldn't be safe for free. To have it, you must defend it flying in the blob.
This way there would be reason for "carebears" to move to nullsec. Some of them would settle at a renter status, paying for the ability to PvE in null. Others would get to their introduction to PvP with it's easiest form: blob F1-bashing, as a grunt of the nullsec holder. Some might actually leave the safety of Sov-null for pirate LP or small gang PvP.
Of course Wormholes need some help too, or they would be emptied by this safe-nullsec. I'd suggest to give them the ability to set IHUBs in WHs, formally claiming Sov, getting equal buffs, and some really juicy extra: the ability to build supercapitals in their holes. As a bonus, Sov would also allow outpost construction, making the POS problem obsolete.
However nothing else seems to work. Not even the extreme buff to FW (before the fix) moved large population out of highsec. Sure, the brave few moved. But most preferred continuing to AFK-mine ice. Something else must be done.
It seems people refuse to give up safety while farming. If they want safety, the only way to make nullsec profitable if we give it to them. How? At first, I'd suggest to make larger part of nullsec NPC null, to preserve the current Nullsec environment. Move whole regions into the hands of Sanshas, Guristas, Blood raiders. The rogue drones could get their own NPC null with a human NPC anti-drone faction owning the stations as bastions against the drones.
The Sov-null would get a huge transformation: the sov-holder could set up upgrades that make solo and small gang roams very hard, along with AFK-cloaking. For example an upgrade that pulses every minute, breaks cloaks, places a beacon where non-blues were at time of the pulse, and lists them both on local channel in the system and in all nearby systems. Local would be changed to delayed like WHs, so blues who are not revealed by the pulse are not seen. Skilled hostiles could still sneak in, so there wouldn't be perfect safety, just like you can be suicide-ganked in high, but a bored kid in a trasher couldn't lock down a constellation.
Of course nullsec is not highsec as it can be conquered. Intel doesn't help much against an invading fleet. Sov null is already blob vs blob PvP, not much would be lost if other forms of PvP would be cut back. Small gang and solo roams could operate in NPC null and lowsec, hunting those who mission to pirate factions. So while Sov-null would be safe, it wouldn't be safe for free. To have it, you must defend it flying in the blob.
This way there would be reason for "carebears" to move to nullsec. Some of them would settle at a renter status, paying for the ability to PvE in null. Others would get to their introduction to PvP with it's easiest form: blob F1-bashing, as a grunt of the nullsec holder. Some might actually leave the safety of Sov-null for pirate LP or small gang PvP.
Of course Wormholes need some help too, or they would be emptied by this safe-nullsec. I'd suggest to give them the ability to set IHUBs in WHs, formally claiming Sov, getting equal buffs, and some really juicy extra: the ability to build supercapitals in their holes. As a bonus, Sov would also allow outpost construction, making the POS problem obsolete.
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