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Sunday, 7 April 2013

Refined thoughts on highsec wardecs

Posted on 22:00 by Unknown
There is always a discussion on Wardecs and CSM election refueled it, due to the only re-running CSM7 member, Trebor supported the idea of eliminating wardecs. I wrote several pieces myself but now I want to write a new, completed piece that doesn't argue based on an ideological platform (one is free to be left alone vs one is free to gank newbies). I want to analyze and explain.

Wars are between organizations. The target of a war is never a person, not in real life, not in EVE. The ultimate defeat in a war is not death of people (they die on winner side too, and very few wars ended with the death of all losers) but the total destruction of the organization. World War II ended with the Nazi Reich disappearing. Band of Brothers in EVE disappeared too. It doesn't mean that Germans disappeared from the face of Earth, nor that old BoB members all unsubscribed.

In low, null and WH you get access to unique mechanics and blues by joining an organization. You can't just use stations, POCOs, POS-es as you wish. Only members of organizations can do that. By joining, you also become ally (blue) to many other players who will not shoot you, and might even save you from others shooting you. More importantly you need to join specific, unique organizations to access that specific resource. To dock in K-6K16, you must be member of TEST or its blues. Joining NC. doesn't help with that. Similarly if you want blues who are capable to jump in supers to save your ratting Nyx, you'd better join PL and not Proviblock.

In order to keep having these resources and blues, the organization providing it must exist. A war defeat can mean you lose them. In order to keep them, you must fight. Of course you can choose to not fight and forfeit the resources and blues. But you clearly have something to lose if the organization goes down.

In highsec you can access almost every mechanic without joining a player corp. Other players are not allowed to shoot you, would they still do so, CONCORD will soon arrive, much faster than any friendly player ever could. Finally even the resources linked to player corporations (no tax on missioning, POS access) aren't unique: any corp is capable to provide them, including a 1-man altcorp. So that particular highsec corp provides you nothing.

Of course highsec corporations can have social value, as it holds the friends of a player. However it's not bound to the corp organization, the social values aren't in danger if the corp needs to be dissolved and reformed under a different name.

Within the current highsec rules, corporations have no value, so you have no reason to fight for them. Wars targeting these corporations therefore have no point either. The only people they can harm are those who are ignorant of the game mechanics and fail to dodge wars like everyone else. For informed players a wardec is no threat, just inconvenience. Getting rid of wardecs is a straightforward solution. However making corps having unique values would be much better. If they could provide bonuses to players, they would fight for them or at least hire mercenaries to protect them.
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