Wow Tech Support

  • Subscribe to our RSS feed.
  • Twitter
  • StumbleUpon
  • Reddit
  • Facebook
  • Digg

Thursday, 14 February 2013

Enabler burnout

Posted on 22:00 by Unknown
After I wrote about people who are not enablers, let's talk about those who are. Enablers are people who are part of a team and their actions allow others to do the front line work. Tower managers, HQ-seeders, scouts, cyno operators and so on. They are usually the bottleneck of group operations as it's pretty easy to find people to "shoot stuff".

The main danger for them is "burnout". Somehow they lose their "spirit" and stop "having fun". This is as useless description as it can be. As a busy enabler myself, I can exactly tell what kills the "spirit" of enablers: lack of control and lack of rewards.

When I was in TEST, I was a pain in the ass for the enablers because I kept posting ideas how could things be done better. Why didn't I do it myself instead of giving "orders"? Because I was not allowed to. I had no access to anything, I had no rights to towers or such. Hell, when I figured out a completely business-based, tower-free system, how could simple line members earn lot of money by setting up a PI market, a director stepped in, took initiative and transformed it into a very complicated and bureaucratic system. I was upset despite I didn't lose anything, just my plans. Now imagine the frustration of those who worked hours on something and then overruled or simply kept in the dark: "go to X, do Y, don't ask questions".

Enablers need control over their actions. They must have a dedicated field where they operate at their own will. Like "this moon shall provide X units of materials a month, get it done as you can" instead of micro-managing him like some bot.

Secondly, I've yet to see a single communication between line members and enablers which is not whining, demanding or bitching. These "shoot stuff" people have no clue how hard it is to get the things done, so they come with the attitude "X isn't working FFS". I also got my share of "catalyst fittings are too expensive, sell us at Jita price as a bro would" in the New Order. I sent such guys to Hell. Of course to do it - again - you need control over your actions, to be sure that some director don't step in and say "hey, our bros need X, do better" or "don't tell our bros to go to hell when they have problems, try to help them instead".

However the ability to send bitching lolkids to Hell is necessary for ones well-being but insufficient. You also need rewards, and you surely won't get a "thank you" from those you enable. That leaves material rewards: enabling must be profitable. Enablers should be encouraged to take profit from their work, even by setting floor prices like: "you must ask for 200ISK/m3 if you jump freight their stuff from Jita" or "10% of the income of the moon you manage is yours". Obviously the best would be a free market system where the enablers are stepping in not because of altruism but profit. Moons could be auctioned, the winner pays X ISK/month for moon ownership and do whatever he wants with the moon.

Asking someone to work for free is exploiting. People sooner or later get enough of being exploited, especially in a video game. Even self-exploited "helpful guys" do. Enabler burnout is them getting enough of being exploited. Maybe stop exploiting them?
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest
Posted in Random | No comments
Newer Post Older Post Home

0 comments:

Post a Comment

Subscribe to: Post Comments (Atom)

Popular Posts

  • EVE Character report (with titans)
    Quick note: yesterday I met the worst scammer ever, and made an extra post about it which just hit 10K visitors! My first character repor...
  • Diablo 3 Beta Phishing Season Begins
    The scammers are out in force with the recent Diablo 3 beta opt-in announcement.   Phishing scams are very common around any Blizzard beta ...
  • What would happen if people could trade?
    The question of mirror-ability of strategies often comes up when I post my trading strategy. The 0.01 strategy is clearly mirror-able. If th...
  • Tragedy of commons (and non-TC alliances)
    The tragedy of commons is a well-known economical problem, described by the anecdote: "herders sharing a common parcel of land, on whi...
  • A new approach to fight botting
    Botting is a widespread plague of MMOs. A botter can gain insane amount of game resources since it “farms for free”: the time of the bot cos...
  • The war for Finanar
    Finanar is a 0.5 system in Metropolis with 3 ice anomalies. If you check out my corp killboard you see lot of kills there, about 8B destro...
  • The (total lack of) balance of trade of highsec
    The fact that you can be much more rich in highsec than in the competitive areas of EVE (low, null, WH) is one of my main messages. It can b...
  • Planetary interaction for beginners
    Planetary interaction isn't a really profitable enterprise. However the "newbie-version" is a "printing money" schem...
  • Nullsec-altruism and a free titan
    Imagine that you are an avatar in Diablo 3. You enter New Tristram after defeating some risen dead. The town is clearly in danger. The undea...
  • The myth of the skilled, goodfight-seeking PvP-er
    While no sane man would claim that pilot skill decides large engagement instead of strategic decisions, there is a claim that there are skil...

Categories

  • account
  • account theft
  • adobe
  • alpha
  • arena tournament
  • authenticator
  • authenticators
  • battle.net
  • beta
  • blizzard
  • brute force
  • cataclysm
  • diablo 3 phishing scam
  • dictionary attack
  • drive-by
  • email
  • fake
  • flash
  • game
  • Gold
  • guild
  • gumblar
  • hacked
  • hacking
  • hacks
  • Ideas
  • ISK
  • keylogger
  • march
  • mmo-champion
  • New
  • password
  • password stealing
  • patching
  • phishing
  • raiding
  • Random
  • ranks
  • remote auction house
  • scam
  • scams
  • security
  • security checklist
  • soccer
  • strong password
  • trojan
  • vulnerability
  • warcraft
  • wow
  • wowarmory
  • wowmatrix

Blog Archive

  • ▼  2013 (242)
    • ►  November (15)
    • ►  October (25)
    • ►  September (24)
    • ►  August (21)
    • ►  July (24)
    • ►  June (22)
    • ►  May (22)
    • ►  April (22)
    • ►  March (20)
    • ▼  February (21)
      • The influx of competitive players
      • Business Thursday: no competition!
      • Non-paying players must create content
      • Buffing low/null won't be enough
      • 12B/week solo
      • Moron of the week: he mad
      • What's wrong with RMT?
      • Business Thursday: Ratting miners
      • Solo is alone
      • Outrunning the bear
      • "Bad people" - social response to threat
      • Enabler burnout
      • Business Thursday: 0.01
      • Highsec miners, missioners and traders aren't enab...
      • The sad fate of vulture-heroes
      • Happy birthday to me
      • The "little guy" bullshit
      • Business Thursday: Skillbooks
      • The false debate on non-consensual PvP
      • Miner survival guide
      • There can't be competition without performance mea...
    • ►  January (26)
  • ►  2012 (261)
    • ►  December (24)
    • ►  November (21)
    • ►  October (24)
    • ►  September (21)
    • ►  August (26)
    • ►  July (25)
    • ►  June (20)
    • ►  May (25)
    • ►  April (23)
    • ►  March (23)
    • ►  February (23)
    • ►  January (6)
  • ►  2011 (4)
    • ►  September (1)
    • ►  April (1)
    • ►  March (1)
    • ►  January (1)
  • ►  2010 (17)
    • ►  November (1)
    • ►  September (2)
    • ►  August (1)
    • ►  July (1)
    • ►  June (2)
    • ►  May (2)
    • ►  April (1)
    • ►  March (2)
    • ►  February (2)
    • ►  January (3)
  • ►  2009 (4)
    • ►  December (1)
    • ►  October (1)
    • ►  September (1)
    • ►  July (1)
Powered by Blogger.

About Me

Unknown
View my complete profile