No, it's not another business report, my income is 1.2B/day (8B/week) and no one cares about that. It's a report on solo ganking. On Jan 27, 4 weeks ago I started solo ganking Code-violating, AFK-ing, untanked mining barges. I've been busy since then, and in the last 4 weeks I did not fleet up with anyone, so all my kills are solo. Look at the butchers bill:
It's not easy to put this number into context because everyone and his mother has 1000+/month kills, 50B+ ISK damage done and 99.99% efficiency due to the way the killboard calculates these: you get full value for every kill you took part in. If you were in a noobship in Asakai you could easily get 700B kills. However this error is smaller for corporations and even smaller (though non-zero) for alliances. If 10 corpies kill a ship, each of them get the full value, but the corp gets only one value, not 10x. Of course if members of two corps kill something, both corps get the kill, so even corp kills are overestimated. However as we move to larger and larger entities, the error decreases. So let's compare this 12B/week solo kills to the largest sov-holder alliance: TEST. Their killboard has weekly results:
OK, TEST is known to be bad at EVE, let's look at the oh-so-elite NCdot:
The Pandemic Legion killboard is weird enough to stop me from getting ISK destroyed data, but their stats show about 1.5x more kills for the various corps than EVE-Kill.net (some kills are not uploaded to the public board). So I went to EVE-Kill and found:
Let's look at small-gang elite alliances, like Rote Kapelle (where Jester plays):
No, the purpose of these hilarious numbers are not to make these alliances look like clowns. I made it to expose the huge inbalance between highsec and nullsec. A small corp of me and 19 of my clones could outperform the largest sov-holder alliance both in ISK generation and kills. How? Because I'm in highsec, where the money is. Money means "farms and fields": the "peasants" who generate the income to nullsec are not in nullsec but in highsec. Nullsec alliance members can't compete with me because the farmers of their enemies are not in nullsec. A TEST roam can't kill FA miners, highsec gankers can. Since the miners, ratters and missioners are barely present in nullsec, null is nearly empty, PvP-ers find no one one to kill.
On the top of the huge income potential, highsec also provides anonymity. Some people might be tempted to say "the members of these alliances with joke stats could defeat me 1v1 and could end my highsec massacre with a few seboed Tornados", but they are wrong. They could only camp Botslayer Goblin, my 2 months old pilot into a station while I can easily continue somewhere else on an unnamed alt. You can't do the same in nullsec because your friends would shoot your unnamed alt, not knowing it's you. Losing ships to friends is bad enough, but imagine the consequences if you shoot a wrong neutral Falcon!
Without huge nerfs to highsec income to force at least the nullsec people to live in nullsec instead of farming in AFK Retrievers on the other screen, nullsec remains the wasteland it is today, lacking both decent income and targets to kill. If you want something bigger in nullsec than idiotic frig/T1 cruiser roams, vote for highsec nerfing candidates for the next CSM. Until CCP fixes this, leave that empty wasteland and come where the money and the targets are: highsec. There are enough untanked barges and 10+B, zero buffer missioning battleships for everyone!
Beside voting, the nulseccers could do more: hold a "strike" when they refuse to kill each other in nullsec, instead they come and gank in highsec. Not in the wasteful "Burn Jita" style, but smartly, with solo-duo catalysts farming miners in 0.5-0.7 and dropping Taloses on scanned down missioners. This can be done profitably and can be upheld eternally, until CCP finally fixes the nullsec economy and makes it profitable to live there. Alternatively they could hold a capital mining op where the capitals and supers of various alliances are peacefully mining as a protest against the messed up EVE economy. The end goal is to have significantly higher ISK/hour in nullsec, therefore creating targets there. As long as a highsec ganker has higher ISK destroyed than an average Pandemic Legion member, the high-null balancing is not acceptable.
- Jan 27: 20 kills, 4890M
- Jan 28: 11 kills, 1137M
- Jan 29: 22 kills, 1457M
- Feb 1: 9 kills, 352M
- Feb 2: 19 kills, 738M
- Feb 3: 24 kills, 2268M
- Feb 5: 14 kills, 2907M
- Feb 6: 16 kills, 1706M
- Feb 7: 26 kills, 1692M
- Feb 8: 7 kills, 477M
- Feb 9: 42 kills, 2770M
- Feb 10: 27 kills, 1415M
- Feb 11: 15 kills, 1288M
- Feb 12: 18 kills, 960M
- Feb 13: 36 kills, 3960M
- Feb 14: 26 kills, 1538M
- Feb 15: 19 kills, 1720M
- Feb 16: 29 kills, 1926M
- Feb 17: 54 kills, 3755M
- Feb 18: 23 kills, 2254M
- Feb 19: 34 kills, 1944M
- Feb 20: 25 kills, 1803M
- Feb 21: 15 kills, 759M
- Feb 22: 37 kills, 2706M
- Feb 23: 39 kills, 1663M
- 81 kills, 8.57B
- 129 kills, 11.82B
- 170 kills, 12.81B
- 227 kills, 14.88B
It's not easy to put this number into context because everyone and his mother has 1000+/month kills, 50B+ ISK damage done and 99.99% efficiency due to the way the killboard calculates these: you get full value for every kill you took part in. If you were in a noobship in Asakai you could easily get 700B kills. However this error is smaller for corporations and even smaller (though non-zero) for alliances. If 10 corpies kill a ship, each of them get the full value, but the corp gets only one value, not 10x. Of course if members of two corps kill something, both corps get the kill, so even corp kills are overestimated. However as we move to larger and larger entities, the error decreases. So let's compare this 12B/week solo kills to the largest sov-holder alliance: TEST. Their killboard has weekly results:
- Week 7: 3334 Ships killed (242.18B ISK)
- Week 6: 3543 Ships killed (229.4B ISK)
- Week 5: 3628 Ships killed (283.49B ISK)
- Week 4: 3968 Ships killed (647.6B ISK) Asakai week
- Week 3: 3360 Ships killed (316.44B ISK)
- Week 2: 3780 Ships killed (220.96B ISK)
- Week 1: 3434 Ships killed (278.94B ISK)
- Week 52: 3157 Ships killed (176.82B ISK) 2012 week 52 of course
- Week 51: 2604 Ships killed (180.56B ISK)
- Week 50: 3041 Ships killed (233.7B ISK)
- Week 49: 2274 Ships killed (240.64B ISK)
- Week 48: 1468 Ships killed (101.94B ISK)
- Week 47: 1673 Ships killed (123.79B ISK)
- Week 46: 2558 Ships killed (137.34B ISK)
- Week 45: 2751 Ships killed (187.82B ISK)
OK, TEST is known to be bad at EVE, let's look at the oh-so-elite NCdot:
- Feb (on 20th): 3928 Ships killed (535.02B ISK)
- Jan: 9004 Ships killed (1444.49B ISK)
- Dec: 6326 Ships killed (544.55B ISK)
- Nov: 5059 Ships killed (676.51B ISK)
The Pandemic Legion killboard is weird enough to stop me from getting ISK destroyed data, but their stats show about 1.5x more kills for the various corps than EVE-Kill.net (some kills are not uploaded to the public board). So I went to EVE-Kill and found:
- Feb (on 20th): 4310 Ships killed (476.13B ISK)
- Jan: 8446 Ships killed (1697.61B ISK)
- Dec: 5186 Ships killed (800.19B ISK)
- Nov: 2891 Ships killed (454.22B ISK)
Let's look at small-gang elite alliances, like Rote Kapelle (where Jester plays):
- Week 7: 227 Ships killed (12.44B ISK)
- Week 6: 275 Ships killed (18.83B ISK)
- Week 5: 180 Ships killed (19.27B ISK)
- Week 4: 318 Ships killed (22.41B ISK)
- Week 3: 222 Ships killed (33.34B ISK)
- Week 2: 208 Ships killed (9.23B ISK)
- Week 1: 452 Ships killed (22.06B ISK)
- Week 52: 196 Ships killed (14.96B ISK)
- Week 51: 320 Ships killed (35.8B ISK)
- Week 50: 309 Ships killed (37.08B ISK)
- Week 49: 405 Ships killed (50.48B ISK)
- Week 48: 243 Ships killed (20.5B ISK)
- Week 47: 188 Ships killed (22.47B ISK)
- Week 46: 198 Ships killed (16.43B ISK)
- Week 45: 189 Ships killed (21.5B ISK)
No, the purpose of these hilarious numbers are not to make these alliances look like clowns. I made it to expose the huge inbalance between highsec and nullsec. A small corp of me and 19 of my clones could outperform the largest sov-holder alliance both in ISK generation and kills. How? Because I'm in highsec, where the money is. Money means "farms and fields": the "peasants" who generate the income to nullsec are not in nullsec but in highsec. Nullsec alliance members can't compete with me because the farmers of their enemies are not in nullsec. A TEST roam can't kill FA miners, highsec gankers can. Since the miners, ratters and missioners are barely present in nullsec, null is nearly empty, PvP-ers find no one one to kill.
On the top of the huge income potential, highsec also provides anonymity. Some people might be tempted to say "the members of these alliances with joke stats could defeat me 1v1 and could end my highsec massacre with a few seboed Tornados", but they are wrong. They could only camp Botslayer Goblin, my 2 months old pilot into a station while I can easily continue somewhere else on an unnamed alt. You can't do the same in nullsec because your friends would shoot your unnamed alt, not knowing it's you. Losing ships to friends is bad enough, but imagine the consequences if you shoot a wrong neutral Falcon!
Without huge nerfs to highsec income to force at least the nullsec people to live in nullsec instead of farming in AFK Retrievers on the other screen, nullsec remains the wasteland it is today, lacking both decent income and targets to kill. If you want something bigger in nullsec than idiotic frig/T1 cruiser roams, vote for highsec nerfing candidates for the next CSM. Until CCP fixes this, leave that empty wasteland and come where the money and the targets are: highsec. There are enough untanked barges and 10+B, zero buffer missioning battleships for everyone!
Beside voting, the nulseccers could do more: hold a "strike" when they refuse to kill each other in nullsec, instead they come and gank in highsec. Not in the wasteful "Burn Jita" style, but smartly, with solo-duo catalysts farming miners in 0.5-0.7 and dropping Taloses on scanned down missioners. This can be done profitably and can be upheld eternally, until CCP finally fixes the nullsec economy and makes it profitable to live there. Alternatively they could hold a capital mining op where the capitals and supers of various alliances are peacefully mining as a protest against the messed up EVE economy. The end goal is to have significantly higher ISK/hour in nullsec, therefore creating targets there. As long as a highsec ganker has higher ISK destroyed than an average Pandemic Legion member, the high-null balancing is not acceptable.
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