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Wednesday, 15 February 2012

Owning up your mistakes

Posted on 22:00 by Unknown
I told that EVE Online is just as easy to in the early game as WoW. I still hold it that it's not harder to do it good. However I faced what makes it hard for a social person: in EVE you must own up your mistakes or you can't progress and have fun. In WoW if you suck, even if you suck terribly, at the level of melee arcane mage, spirit cloth warrior and so on you'll "progress" (actually you don't increase your place on the ladder as everyone else "progresses"), and you can have fun. In EVE you lose ISK and if you are dumb enough to not upgrade your clone, skill points.

I have my first EVE kill mail, and no, I haven't kill anyone, I just lost my ship. How? I went to another (high security) system and the route contained one low sec jump. I died in like 2 seconds after leaving jump cloak.

I did nothing against the pilots who destroyed my ship and my pod. My cargo hold was empty. I posed no threat to them. I did not enter restricted area. They just camped that gate and killed anyone crossing it. They are mean, bad people, BOO! These are all true, but completely useless. However a social, who thinks on the ethical level can't ignore it. Bad people are not supposed to win. I did nothing ethically wrong, so I am not at fault, there is nothing I should do better. The game sucks for allowing such behavior.

An a-social person thinks on a practical level and believes that he is in control of his life, therefore his fate is the result of his actions. I did something wrong to end up with a destroyed ship. What were the mistakes?
  1. Ignoring that 0.4 security is worlds apart from 0.5. 0.5 isn't that different from 1.0. Attacks against you is responded by the NPC police who destroy the attacker, therefore you are only in danger if you carry something really valuable, or you rarely meet with some really obnoxious figure who is ready to waste currency to grief people. In 0.1-0.4 systems only the weak sentry guns responds to aggression and he loses some security standings (which will affect him only on the long run).
  2. I was unaware that an empty ship still drops valuable loot. According to the killshot 1M ISK booty was collected by the pirate. This mistake made me believe that only lolkids would attack me while this attack was a profitable adventure.
  3. I forgot that insurance covers the ship but not the modules. Those lost Cargohold Expander II modules cost 2x more than the ship!
These mistakes make me dumbly ignore the popup window "you are entering dangerous space, are you sure" or something and jumped there. It was my fault. Since I recognized it, I am capable to fix it. Since I can fix it, I shall not fear of happening again, while the social who reject to own up his mistake depends on blind luck. And in EVE, "bad luck" is very frequent, so he'll soon find the game "not fun".

What did I learn? At first to not enter low security systems (below 0.5). Secondly, if something is so lucrative that I just can't miss it, do the following:
  1. Have a frigate and 3x Expanded Cargohold I (not II) modules in my cargohold. These modules are dirt cheap.
  2. Dock at the station of the last safe system.
  3. Assemble the frigate and jump. If they are random griefers who shoot on anything, I lose a frigate only.
  4. If I'm not instant-killed, stay and watch. If red or yellow guys (pilots with low security standing) are standing near the gate, turn back and forget it.
  5. If no one is visible, return to the station, remove the Cargohold II modules, leave them on the station, put on Cargohold I and jump with the transport ship. Start turning the ship to random directions to give time even to the slowest pirate to open fire if he wants. If he does, I lost an empty, top insured ship with only cheap modules.
  6. If no one comes, go forward, pick up 1/4 of the cargo and carry back to the safe station. If they successfully attack now, I lose the naked ship and 1/4 cargo.
  7. Jump again and this time carry the other 3/4. Unless a pirate just arrived or he was so smart to not attack before, I'll make the transport.
  8. Dock in the station, put the Cargohold II modules back, pick up the other 1/4 cargo and the repackaged frigate and go home.
Finally to avoid scaring anyone away from EVE, let me tell that the lost value was re-farmed in one and a half hour, semi-afk, all I had to do is press "jump" on the next yellow colored gate every minute, and pick up or sell the cargo in the stations once in 10 minutes. Players of "no-loss" games are used to think of game items as very hard to get. In EVE you can lose them but you can gain them much faster than an 379 piece in WoW.

PS: could anyone tell me what the hell are they building in Jita? 90% of my transports are going there.
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