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Wednesday, 1 February 2012

Gold bid loot system CREATES casual raiding

Posted on 22:00 by Unknown
I wrote how gold bit fits better to a non-fixed roster (casual) guild than any other. However there is much more here: using gold bid naturally makes your roster more open to players!

To understand why, first we have to recognize that there are 7 different types of armor and everyone wants only one for main spec: cloth, int leather, agi leather, int mail, agi mail, int plate, strength plate. For rings and necklaces there are 3 types, int, agi, str. For weapons there are melee, ranged and caster types. There are sub-types, but I ignore them since reforging allow to "fix" a hit-int item into a healer item which is better than a previous tier healer item.

Let's say that for an average loot you compete with 20% of the raid. This competition is inherent and does not depend on loot system. He rolls against you, he bids against you DKP or gold or the loot council can vote for him against you. The only ways to decrease this competition is to remove them from the raid or making sure to pick the most geared ones who won't need your items.

However the other 80% is not your competitor. Will they want gear or not is not your concern. But wipe count and run speed is. The more geared these players are, the faster the run, so you are still interested to pick the most geared ones. This means that always the same players go raid, even if it's not in the rules. Simple personal interests of the raid members dictate to pick them. Even if the guild is formally casual, a non-core member won't get spot unless core members are missing.

Here comes gold bid: in every other loot system the non-competing classes are loot-irrelevant. If a strength item drops, and you are a cloth caster, you get nothing. It's true for DKP too. You get your DKP for being present in the raid, if the boss would drop nothing at all, you wouldn't get less DKP. While other players bid DKP on the loot, so you get higher on the DKP ranking, it's irrelevant as those players are not your competitors. If you are a caster, you can't care less about the DKP standing of a rogue, as he'll never bid against you.

However in gold bid system you get a share from the pot after the loot you can't use. If the boss drops a strength plate and it sells for 10000G, you just got 1000G. If it would be disenchanted, you'd get 20G (as a shard goes for 200G). So unlike in all other loot systems, you are interested in bringing players who want the loot you don't. If you are a caster, and you go with full geared plate melee, you'll get 20G/str plate. If you go with people who need gear, you'll get much more!

So, if you use gold bid, 80% of the raid members would prefer the undergeared guy over the geared one, assuming he won't make too many wipes. This is the reason why everyone get a chance in our guild on farm raid. The best thing is that if the raid leader is corrupt and wants to maximize his own income, he will bring undergeared people who don't compete with him, so the guild retain a large roster, giving chance to everyone to raid except the competitors of the leader.

Theoretically this benefit could be implemented into a DKP system if it's closed. The raid members get the DKP that someone bids. If all loot is disenchanted, no one gets DKP, if there is a bid war, lot of DKP is distributed. However this has the problem of setting the initial DKP. As no DKP is created, people can't start with 0. OK, let's give 100 DKP to every member when he joins the guild. However it makes the raid open to ninjaing: the guy burns his starter 100DKP and the gquits and goes to another guild. Or simply don't raid more. In gold bid system you bring your gold with you from outside when you join.

If you want your guild to have a large roster, just implement the gold bid system and see the invisible hand handling everything else.

PS: to answer the dumbest comment "people don't need gold": if you use gold bid, gold is loot, so everyone wants it.
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