Blizzard decided to nerf the normal and hard modes, despite the LFR feature was made exactly to those who look for an easy mode raid. Their explanation is "Believe it or not there are actually guilds and raiding groups that are attempting to progress through Normal and Heroic raids, but are hitting a wall, and have been hitting a wall. We have actually statistical date we base our changes on, we know exactly how many people are clearing these raids each week, we know exactly how many people are able to down just a few bosses, and how many were only able to down a few bosses every week for weeks on end and then stopped raiding altogether." "Your solution is ``Well then they should get better or quit`` and that's just not reasonable for a video game comprised of millions of people looking to just have some fun. It's still a computer game. "
The strange thing here is that Blizzard sees only two options "getting better" or "quit" and since they don't see the first happening and don't want the second, they hand out welfare. The obvious idea of helping these players to be better was not even mentioned.
Blizzard gives very little help in getting better in the game. During leveling abilities are given without quests that teach them how to use them and also you can get to max level facerolling. On max level you need to improve to raid, but you must either figure it out yourself or use third party tools. There is no damage meter in the game for example. Also there is absolutely no information about mechanic fails. You must install external addons to figure out if your DPS is OK or not, and to figure out why did you die. It's not a trivial issue, even with serious raiding experience. A new player can honestly think that he is good, and just met some internet trolls who badmouth him with some "below the tank" crap.
The bossfights could have result tables like battlegrounds with damage done, healing done and avoidable damage taken. Also, some friendly NPC could instantly whisper the player if he fails a mechanic like "Ysera whispers: Ultraxion just hit you with his devastating spell Hour of Twilight. You can avoid it by escaping the Twilight realm using your Heroic Will". They could also provide rotation info by a chart of your damage by spell vs a chart of the average of the top 1000 players of your spec, so the newbie fire mage could notice that those people don't use frostbolt.
Coding these would be trivial as addons are already doing it pretty well. I'm sure that those who want to raid would be grateful for such help and with that they could progress using the constant "buffs" coming from gear upgrades of the few bosses they killed and valor stuff. We did. We were those who kept wiping on Deatwing again and again and finally killed him.
So why do Blizzard avoids to give so simple tools as a damage meter and a fail warning? Because the players the nerfs are aimed at is still a small minority. WoWprogress says that at this moment Morchok was killed by 43.3K guilds. Deathwing was killed by 21K. With the usual 20 raider/guild approximation it's 870K and 420K. Out of about 8M players.
Those who killed Deathwing are the top 5%. Those who are stuck on Hagara because not standing in the ice wall is hard, are still in the top 10%. Yes. The guy who can't kill Hagara in late January is in the top 10%.
The people who are in the top 10% but not in the top 5% would love to have some help. They could use it. Such tools could stop them failing on mechanics and would help them increasing DPS from 85% of theoretical to 90%. But what about the rest? Who are those who are too bad to kill Morchok normal? They are the "fun ppl" who are not simply "bad" in the sense of don't know enough of the game. The "fun ppl" come with the unshakable belief that they are special snowflakes who deserve respect, love and reward just for being so awesome.
If the game would remind him that he is not awesome, he would simply quit. He is not here to be "insulted" or "criticized". He is here to be called a hero and showered in rewards. If he doesn't get it, he leaves.
The guy who fails on Hagara lacks knowledge and routine compared to us, but his "work ethic", his governing ideas are the same. He knows that there are tasks where you must perform and he tries. He knows that coming short of the challenge causes defeat. He accepts it, that's why he stops raiding. He doesn't throw a fit or ragequit the game, just don't raid anymore, and without raiding there isn't much to do in the game. The guy who fails on Hagara is maybe a bad player, but an intelligent person.
The lolkid who answers "fu nolifer prick" when I tell that he damaged less than me (resto shaman), isn't a bad player. He is a terrible person in the real life, whose terrible attitude manifests in the game. Blizzard wants to keep his subscription so they don't tell him that he sucks. And since they can't tell these failures the truth, they can't help those who are not failures, but simply uninformed.
We can help these players by writing blogs and by leading raids where we give numerically proven feedback to them, with tips how to improve. Also, we shall not whine over the nerfs or call them names. Having them in the game is good for the game and us as some of them will improve and join us. Having the unique snowflakes is bad for the game. And for the World.
The strange thing here is that Blizzard sees only two options "getting better" or "quit" and since they don't see the first happening and don't want the second, they hand out welfare. The obvious idea of helping these players to be better was not even mentioned.
Blizzard gives very little help in getting better in the game. During leveling abilities are given without quests that teach them how to use them and also you can get to max level facerolling. On max level you need to improve to raid, but you must either figure it out yourself or use third party tools. There is no damage meter in the game for example. Also there is absolutely no information about mechanic fails. You must install external addons to figure out if your DPS is OK or not, and to figure out why did you die. It's not a trivial issue, even with serious raiding experience. A new player can honestly think that he is good, and just met some internet trolls who badmouth him with some "below the tank" crap.
The bossfights could have result tables like battlegrounds with damage done, healing done and avoidable damage taken. Also, some friendly NPC could instantly whisper the player if he fails a mechanic like "Ysera whispers: Ultraxion just hit you with his devastating spell Hour of Twilight. You can avoid it by escaping the Twilight realm using your Heroic Will". They could also provide rotation info by a chart of your damage by spell vs a chart of the average of the top 1000 players of your spec, so the newbie fire mage could notice that those people don't use frostbolt.
Coding these would be trivial as addons are already doing it pretty well. I'm sure that those who want to raid would be grateful for such help and with that they could progress using the constant "buffs" coming from gear upgrades of the few bosses they killed and valor stuff. We did. We were those who kept wiping on Deatwing again and again and finally killed him.
So why do Blizzard avoids to give so simple tools as a damage meter and a fail warning? Because the players the nerfs are aimed at is still a small minority. WoWprogress says that at this moment Morchok was killed by 43.3K guilds. Deathwing was killed by 21K. With the usual 20 raider/guild approximation it's 870K and 420K. Out of about 8M players.
Those who killed Deathwing are the top 5%. Those who are stuck on Hagara because not standing in the ice wall is hard, are still in the top 10%. Yes. The guy who can't kill Hagara in late January is in the top 10%.
The people who are in the top 10% but not in the top 5% would love to have some help. They could use it. Such tools could stop them failing on mechanics and would help them increasing DPS from 85% of theoretical to 90%. But what about the rest? Who are those who are too bad to kill Morchok normal? They are the "fun ppl" who are not simply "bad" in the sense of don't know enough of the game. The "fun ppl" come with the unshakable belief that they are special snowflakes who deserve respect, love and reward just for being so awesome.
If the game would remind him that he is not awesome, he would simply quit. He is not here to be "insulted" or "criticized". He is here to be called a hero and showered in rewards. If he doesn't get it, he leaves.
The guy who fails on Hagara lacks knowledge and routine compared to us, but his "work ethic", his governing ideas are the same. He knows that there are tasks where you must perform and he tries. He knows that coming short of the challenge causes defeat. He accepts it, that's why he stops raiding. He doesn't throw a fit or ragequit the game, just don't raid anymore, and without raiding there isn't much to do in the game. The guy who fails on Hagara is maybe a bad player, but an intelligent person.
The lolkid who answers "fu nolifer prick" when I tell that he damaged less than me (resto shaman), isn't a bad player. He is a terrible person in the real life, whose terrible attitude manifests in the game. Blizzard wants to keep his subscription so they don't tell him that he sucks. And since they can't tell these failures the truth, they can't help those who are not failures, but simply uninformed.
We can help these players by writing blogs and by leading raids where we give numerically proven feedback to them, with tips how to improve. Also, we shall not whine over the nerfs or call them names. Having them in the game is good for the game and us as some of them will improve and join us. Having the unique snowflakes is bad for the game. And for the World.
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