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Thursday, 24 May 2012

Would I welcome the IMMORTAL module?

Posted on 22:00 by Unknown
Rohan figured out how could the "I just skip the boring part" argument for PLEX turned back: let's introduce the IMMORTAL module. It is made of PLEX and has one effect: making someone immune to PvP. Of course it's not God mode module, it only works in high sec (so you can't even scout with it) and make one unable to use smartbombs or target other players (so can't repair or scramble either). You can't use it if your corp is in war either, be in an NPC corp if it bothers you.

This module is the perfect counter-argument against those who think PLEX trading is an OK way to play and not just an alien element that CCP uses to limit illegal RMT and keep bad players in the game. The logic is simple: if one is allowed to skip one part of the game for real money, why shouldn't one be allowed to skip another part. Please note that this module doesn't help at all with PvP, it just make you avoid it.

I doubt anyone can come up with an idea why IMMORTAL module is not OK while buying ISK via PLEX is OK.

However the real value of the IMMORTAL module is to make the main point of the PLEX discussion clear: who would benefit from the module? On the first sight, everyone who don't enjoy blowing up random strangers. For example my main will clearly never attack anyone, so if I ever participate in PvP, it can only happen as gank victim. The module takes that out, I should love it. And indeed if it would be introduced, I would buy one as not having one would be serious disadvantage. However would I be happy about it? Not at all. My money comes from proper risk assessment. I know when it's safe to fly and when it's not. This is what separates me from my competitors who lose cargo to pirates or stay away from hauling. This is why I got 1B extra on the weekend of "Burn Jita". The IMMORTAL module would get rid of that. Any random guy could effectively compete with me autopiloting in a shuttle. Hauling would become another fixed ISK/hour grind without the risk of pirates.

So the IMMORTAL module would help the bad haulers, bad miners, bad missioners to get away with being bad and keep competing with the good ones. It would be dumbing down the game by letting people skip competitive content. Now it's easy to see who is the good and who is the bad trader: the one who gets the cargo where it sells highest is the good one, the one who runs with cheap crap or gets blown up is the bad one. For this reason I actually wish as many gankers, griefers and troublemakers in highsec as possible (I mean, as a player who wants to win. I still think it's preventing EVE from growing.)

Now I wish someone could tell me how the same doesn't apply to PLEX? Because I'm sure that PLEX is the IMMORTAL module for those who are stupid to the economy. Without it the good pirate would be separated from the bad as the good one could keep flying as he has lot of loot and little losses, while the bad one gets his hardly farmed ship blown up and back in a Rifter. With PLEX it's just like autopiloting with IMMORTAL: every living body can afford PvP ships and have easy kills. A good pirate should wish for as harsh economy as I wish for more griefers for the same reason: the harder the conditions are, the bigger the gap between skilled and M&S.

Finally one more question: would IMMORTAL make the game unplayable? Probably not. Since it's made of PLEX, it would seriously increase the demand for PLEX, increasing its price so probably wouldn't be that popular as you'd guess. However it would clearly make the game worse and less enjoyable for everyone, except those who are currently farmed by griefers because they are too dumb to learn some really basic moves like "don't use an untanked Hulk during Hulkageddon".

EVE Business report: Friday morning 27.8B. (0 PLEX behind for second account, 1.1B spent on triage carrier alt)
Don't forget to join the goblinworks channel to discuss trading and industrial ideas and laugh on the morons of the day (50-80 people on peak hours).
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