Syncaine is considered a troll, but I always thought differently. However I couldn't see his post about me anything but trolling for links, which he got from Evenews24.
However I felt his post somehow horribly wrong. The trolls are deliberately making posts that are wrong in obvious points and his weren't like that. Took a few days figuring out how: he accuses me with doing honest work. His proof of my utter failure is that I don't do anything that other people couldn't do. Since the purpose of the blog is to teach moneymaking tips, goblinish ideas and to prove that anyone who is poor is a moron or slacker who deserves nothing but a kick in the butt, my "failure" was inevitable. However he was hoping that I'm actually getting my money in some evil scheme, manipulating people into their doom or stealing from them. Because taking money from people is "owning them" while getting the same money from work is "sucking". Getting much more money is still sucking.
Well, he is safe from failure in real life, asking readers to help him find a job.
Syncaine is not a troll. He is a social. And this is the point when talking about M&S and market rules are not enough. A social can know economics inside out, can have 150 IQ and able to focus for 8 hours, he still be broke as he considers working a failure in life. You can tell that "work isn't a shame", but it's a lie. People really think getting a 10M worth of modules in two hours killing people in lowsec is "awesome fun" while spending the same 2 hours hauling and sorting skillbooks needs "inhuman tolerance for mind-numbing activities". The fact that it nets 40-50x more ISK with practically no risk means nothing to them. ISK means nothing to them until they can't repair their Rifter. Then they go to whine about "the grind" or ask "freindly heplfull peepz" to carry them.
A social is unable to find any fun in any technical activity, as his definition of fun is "receiving positive feedback from peers (real or imaginary)". Optimizing a distribution chain, finding out different way of doing it, finding weak links isn't something that he would try. He grinds, doing the activity mindlessly, repetitively, counting the minutes until it ends and he can finally do some "fun". No wonder that the quality of his work is terrible.
This feeds back to the "nolifer" idea, since if he can't earn more than 20M/hour, I must be playing 22 hours to get 440M a day. He can't care less that I gave exact details what I buy and sell so he could check the margins himself. I must be a nolifer and it needs no verification (just like the uselessness of a perpetuum mobile plan), since the lowly act working cannot provide great results. Only "awesome ownage" can provide billions.
As long as you wish for "the people" like and respect you, you'll be poor. You can't be rich and liked. You can't be rich and respected. Rich people are despicable in the eyes of socials, not because "they exploit people" (socials actually find that "awesome skillz" as long as the victim is not from their in-group), but because "they do and force others to do the ultimate suck: working".
To be rich in EVE (and RL) needs nothing more than saying "I don't care if everyone think I'm the biggest loser". Easy isn't it?
I remain a loser who miss on the awesome fun of roaming in 50M cruisers, blow up total strangers until podded, instead I'll do the horrors of exploring new fields of industry, making at least 15B/month (hopefully much more) and will first fly a logi, then a triage carrier, finally the titan. I never said I give up on it, I just said triage carrier first. Carrier - unlike poor titans - will surely be fielded. If it's lost, I'll just reship to another one, and jump back. In one thing he is right: I won't make anything "remarkable" in EVE.
Hopefully my ideas will. I planned and will prove that anyone who isn't a moron or slacker can make more money than he spend. I hope I can show as many people as possible the fun of creating something for themselves. To show them how enjoyable it is to set out a plan, work on it, and see it succeed. To understand how a system works and be able to predict or even control it, instead of just suffering its actions. I really hope that people would gain the real life skill of finding flow in creative work. I love my real life job and the reason why I have so much time blogging and playing is exactly that I'm very successful in it. My boss can't care less that I'm typing this from my office. The tasks he wanted from me are already done, way before they were due, with some more projects no one asked me to do, I just started them because I was interested in the problem. I can do all this not because I'm better than the average guy. Anyone can do this who can look at his work as a challenge to be overcome, a task to be completed, puzzles to be solved.
Which field could be better to learn this than a game which was designed to be fun?! A place where nothing smells, requires hard labor or demands you to perform in a noisy, hot/cold, small environment. A place where the competition is fair, where everyone starts in the same noobship or lvl 1 orc. Too bad that a social can't even find working with dragons or spaceships fun if it doesn't provide (preferably immediate) peer respect or liking.
EVE Business report: Friday morning 23.0B, that's 600M more than yesterday, I farmed 30 hours today. (0 PLEX behind for second account, 0.9B spent on triage carrier alt)
Don't forget to join the goblinworks channel to be with 60-80 fellow no-lifer losers who just can't have fun.
However I felt his post somehow horribly wrong. The trolls are deliberately making posts that are wrong in obvious points and his weren't like that. Took a few days figuring out how: he accuses me with doing honest work. His proof of my utter failure is that I don't do anything that other people couldn't do. Since the purpose of the blog is to teach moneymaking tips, goblinish ideas and to prove that anyone who is poor is a moron or slacker who deserves nothing but a kick in the butt, my "failure" was inevitable. However he was hoping that I'm actually getting my money in some evil scheme, manipulating people into their doom or stealing from them. Because taking money from people is "owning them" while getting the same money from work is "sucking". Getting much more money is still sucking.
Well, he is safe from failure in real life, asking readers to help him find a job.
Syncaine is not a troll. He is a social. And this is the point when talking about M&S and market rules are not enough. A social can know economics inside out, can have 150 IQ and able to focus for 8 hours, he still be broke as he considers working a failure in life. You can tell that "work isn't a shame", but it's a lie. People really think getting a 10M worth of modules in two hours killing people in lowsec is "awesome fun" while spending the same 2 hours hauling and sorting skillbooks needs "inhuman tolerance for mind-numbing activities". The fact that it nets 40-50x more ISK with practically no risk means nothing to them. ISK means nothing to them until they can't repair their Rifter. Then they go to whine about "the grind" or ask "freindly heplfull peepz" to carry them.
A social is unable to find any fun in any technical activity, as his definition of fun is "receiving positive feedback from peers (real or imaginary)". Optimizing a distribution chain, finding out different way of doing it, finding weak links isn't something that he would try. He grinds, doing the activity mindlessly, repetitively, counting the minutes until it ends and he can finally do some "fun". No wonder that the quality of his work is terrible.
This feeds back to the "nolifer" idea, since if he can't earn more than 20M/hour, I must be playing 22 hours to get 440M a day. He can't care less that I gave exact details what I buy and sell so he could check the margins himself. I must be a nolifer and it needs no verification (just like the uselessness of a perpetuum mobile plan), since the lowly act working cannot provide great results. Only "awesome ownage" can provide billions.
As long as you wish for "the people" like and respect you, you'll be poor. You can't be rich and liked. You can't be rich and respected. Rich people are despicable in the eyes of socials, not because "they exploit people" (socials actually find that "awesome skillz" as long as the victim is not from their in-group), but because "they do and force others to do the ultimate suck: working".
To be rich in EVE (and RL) needs nothing more than saying "I don't care if everyone think I'm the biggest loser". Easy isn't it?
I remain a loser who miss on the awesome fun of roaming in 50M cruisers, blow up total strangers until podded, instead I'll do the horrors of exploring new fields of industry, making at least 15B/month (hopefully much more) and will first fly a logi, then a triage carrier, finally the titan. I never said I give up on it, I just said triage carrier first. Carrier - unlike poor titans - will surely be fielded. If it's lost, I'll just reship to another one, and jump back. In one thing he is right: I won't make anything "remarkable" in EVE.
Hopefully my ideas will. I planned and will prove that anyone who isn't a moron or slacker can make more money than he spend. I hope I can show as many people as possible the fun of creating something for themselves. To show them how enjoyable it is to set out a plan, work on it, and see it succeed. To understand how a system works and be able to predict or even control it, instead of just suffering its actions. I really hope that people would gain the real life skill of finding flow in creative work. I love my real life job and the reason why I have so much time blogging and playing is exactly that I'm very successful in it. My boss can't care less that I'm typing this from my office. The tasks he wanted from me are already done, way before they were due, with some more projects no one asked me to do, I just started them because I was interested in the problem. I can do all this not because I'm better than the average guy. Anyone can do this who can look at his work as a challenge to be overcome, a task to be completed, puzzles to be solved.
Which field could be better to learn this than a game which was designed to be fun?! A place where nothing smells, requires hard labor or demands you to perform in a noisy, hot/cold, small environment. A place where the competition is fair, where everyone starts in the same noobship or lvl 1 orc. Too bad that a social can't even find working with dragons or spaceships fun if it doesn't provide (preferably immediate) peer respect or liking.
EVE Business report: Friday morning 23.0B, that's 600M more than yesterday, I farmed 30 hours today. (0 PLEX behind for second account, 0.9B spent on triage carrier alt)
Don't forget to join the goblinworks channel to be with 60-80 fellow no-lifer losers who just can't have fun.
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