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Thursday, 12 April 2012

Proof that World of Tanks is rigged

Posted on 22:00 by Unknown
Update: due to the undying interest in the topic, I did a more serious research in the topic, read that instead!

I wrote that I have the hunch of World of Tanks being a rigged game, where via matchmaking, tinkering with penetration (and probably hit) chances and damage numbers the developers guarantee that everyone remains close to the average in terms of kills and wins, so no one quits either because of "too easy", nor "im pwned by nolifers lol".

The title is misleading because I still don't (and can't) have a real proof. What I have is something that very much correlate to my theory and has one alternative explanation only: that I'm one of the very best players of the World (which is unlikely). My girlfriend and me started new accounts. No money was paid and we only play with Marder II (and to reach it, Ltractor and PzJager I). The idea is that the Marder II has 128mm penetration, therefore it can penetrate everything it can face if the match is unrigged and even if its penetration is halved, still can penetrate everything but T5 heavy front armor. Its gun dispersion is small and and the minimum shell damage is OK too. So unless the rigging is extreme, like more than 50%, it can stand up to anything the matchmaker can provide. So the Marder II can ignore rigging and has the results that an unrigged match would provide.

What results am I talking about? This:

Yes, top 5 reached with a tank that can't be stealth-nerfed. And the matches were weird too. They mostly started by 6-8 tanks on our side dead in 3 minutes. I guess they were the average players who were near 50% win and "deserved" a loss. They had no chance against the enemy average players due to decreased penetration, hit and damage. Then the enemy started to die, since the remaining of our team (besides AFK-ers, bots and leeches hiding in the corner) were also good players who were placed to the team for a loss. I often saw awesome play, not just from my girlfriend and me, but from random teammates.

The ultimate proof would be to start buying gold ammo and play with top tier tanks showing that the same results are reachable if they can't nerf you to the level of average players. However I'm definitely not in the mood of giving money to this company.

This game could be awesome if it would be fair. But now it's just annoying that we have to carry AFK-ers, idiots, griefers and suffer undeserved losses to allow the terrible players to enjoy undeserved victories. I understand that to be successful, the game must allow bad players to play. However there is a simple way for that: rating system. Everyone is matched according to his rating, bads against bads, goods against goods. This way everyone would have around 50% win rate. Of course the XP and credit rewards must be higher on high rating and it won't be loved by bad players. So we have to somehow force the company to make the game fair and to prove it by providing detailed combat log.

How can we force them? By having a Marder-strike! Let them know that you want a fair game by playing exclusively on a Marder II! It is already extremely fun, but if other good players enter the T3-5 arena, it will be real good fight. Totally free, as a Marder II can easily provide enough credits to pay for repairs, ammo, consumables, even upgrades like camo net and oculars. This way they both see that we love their game and that they won't see a penny from us until they fix it. Strike!



EVE Business report: Friday morning 8.0B (0.1B gifts 3 PLEX behind for second account, 0.1B spent on Titan project).

Remember that you can participate in our EVE conversations and very soon group activities on the "goblinworks" channel and your UI suggestions are welcomed.
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